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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Drift of Phantasms

Reviewed December 08, 2005

Constructed: 2.3
Casual: 2.5
Limited: 3.35

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

Jeff Zandi

5 Time Pro Tour

Drift of Phantasms

I can hardly believe I'm saying this, but Drift of Phantasms is one wall that I can really suggest people play, but only in Ravnica limited formats.
In limited, this card buys LOTS of time for you to draw more cards while your opponent deals with a five toughness flying blocker. The ability to Transmute this card for another three caster in your deck is also a plus. In the blue/black mill deck (booster draft) archetype, this Wall of Air lets you concentrate on milling your opponent instead of worrying about killing him with damage. No matter what kind of blue deck you are playing in Ravnica limited, flying creatures are a big pain, so play this card and make it a little harder for your opponent to win.

This card has no place in constructed. It's a wall.

Paul Hagan

Drift of Phantasms

An 0/5 defender for three mana isn't too special. If it flies, it gets a little bit better, but not too much. If it Transmutes for the magic number of three, then all of a sudden, it becomes a good card. Such is the case with Drift of Phantasms. It serves the purpose of being either (a) a cheap blocker for your opponents' hordes or (b) a way to search your deck for one of the many assorted three-casting-cost spells that have a nasty tendency of turning the game in your favor.

For limited purposes, I do like this card, especially because of the defender aspect of it. A small flying force can be trouble to deal with in limited, and Drift of Phantasms does help take care of that problem. If it isn't a problem, then great: Transmute away for a more worthwhile card with a converted mana cost of three.

Constructed Rating: 3.0
Casual Rating: 2.5
Limited Rating: 3.0


Drift of Phantasms

At first glance, Drift doesn't seem very significant. But in Rav limited, it can be better than advertised, especially in control builds. It's an early wall that can block most ground pounders and almost every flyer, especially early on. Drift holds the fort as you set up your control elements, or your flying army. Another excellent feature of Drift is it's Transmute ability. Trasmuting for 3 is fairly significant, and Putrefy is often the target.

Drift will also probably find a place in Prismatic formats because of it's Transmute ability. Transmute can be an excellent search feature which is significant in the Prismatic format.

Constructed - 3
Casual - 3
Limited - 3.5
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