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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Greater Good
Ninth Edition

Reviewed August 24, 2005

Constructed: 2.2
Casual: 3.5
Limited: 2.7

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

Jeff Zandi

5 Time Pro Tour

Greater Good

Greater Good is almost good, could have been greater, but ends up just smelling bad. Is it ever worth playing an expensive (we'll say 2GG is expensive for an enchantment) enchantment just for the benefit it might give us in future turns? In limited play, I'd have to say yes. In 8th and 9th edition sealed deck or booster draft play, Treasure Trove is worth tapping out for (2UU) so that you can draw extra cards in future turns. Similarly, big enchantments that give all your creatures flying or even that make all of your creatures into Thieving Magpies (can't remember what that one is called, it's in 8th edition) can be very useful. Greater Good simply doesn't make the cut, but it PROBABLY DID way back when it was being tested. I suspect that in initial testing, you were able to sacrifice a creature and draw AND KEEP cards equal to the power of the creature. Sacrifice a Grizzly Bear, draw two cards. Sacrifice a Craw Wurm, draw six! Then, after discovering this was TOO POWERFUL, the great minds at Research and Development "dumbed down" this card by adding the final clause, requiring you to discard THREE cards. Now when you sacrifice a Grizzly Bear, you draw two cards and then discard three...hmmm, interesting investment. You might not mind sacrificing a Craw Wurm to net a three card advantage, but the usefulness of sacrificing creatures with a power of less than three is dubious. If you have been holding onto a handful of land that your don't need, maybe using an effect that makes you discard as many (or more) cards than you get to draw makes sense, but I kind of doubt it. I gotta say, I tend to STAY AWAY from green enchantments that cost two green mana, they are generally more trouble than they are worth.

Tim Stoltzfus Greater Good

Some cards beg for combos, and Greater Good is one of those cards. Back in the Urza’s Saga days, Greater Good was simply overshadowed by the absurd power levels of the sets that surrounded it. By today’s standards, Greater Good has greater potential. In constructed play, I don’t think it will be effective because of its casting cost. If it was a little cheaper, it might be more playable to come down and simply act as a way to effectively use creatures that are about to die. In Limited play, this card is marginal, at best. Casual play is where this card will shine, allowing for some fun combos that will entertain multiplayer players the world over. Sacrificing cards like Ryusei, the Falling Star should make for some entertaining games.

Constructed – 2
Casual – 4
Limited – 1.5


Greater Good

Now that would team up nicely with Ball Lightning...but I really don't imagine that's going to happen, considering color costs. But still not horrible for a limited deck or maybe something in casual. When your creature is about to bite the dust anyhow, you can draw some extra cards off of it. Still not something you'll see much of. You'll probably want to run it in a pretty fat deck, so casual play seems to suit it well.

Constructed - 1.5
Casual - 2.5
Limited - 3

The Antman

Greater Good- Rare-9th edition

hey peoples, today we have one of the funnest green cards, and one of the best card drawing engines ever, Greater Good.

this card has soo many posibilities i wish i could stay here and name them all, but i have limited space, and time for that matter (2 minutes till bed >.<) so i will just note one of my favorite combos that this one person destroyed me with in a "casual" extended game:
greater good
oversold cemetary
+3 other creatures in grave

at every end of turn just sac your kokusho to draw 5 cards and deal 5 damage AND gain 5 life (*whew*). then the next turn just bring koko back thanks to oversold cemetary and play again. wrinse, was, repeat.

constructed- 3/5 not very good in constructed, but the draw engine is still crazy
limited- 4/5 9th edition has a lot of fatties and fatties=lots o cards
casual- 5/5 a perfict casual card, you can just make a deck made to deck yourself before your opponet

final thought- fun fun fun, one of my top 10 favorite cards of all time

Phoenix Tamer

Greater Good

Back when the Urza Series was coming out, this was one of the best cards out.
Alot of decks were made around it, if you don't get what i mean it was kinda the Arcbound Ravager of its time. Now, it really to me has no use, it's a very well balanced card and you can make very good combos with it. But, since their is so much control stuff out now it kinda makes it useless for game play except casual. I like this card very much, but to reprint it back in 9th Edition, to me kinda was not the best choice

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