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					Pojo's Magic The Gathering Card of the Day  
					
                        
                          
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                              Image from Wizards.com 
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								Imaginary Pet 
                              Ninth Edition 
								 
								 
                              Reviewed August 23, 2005 
								
								Constructed: 2 
                                Casual: 2.5 
								Limited: 2.5 
                              Ratings are
                              based on a 1 to 5 scale 
                              1 being the worst.  3 ...
                              average.   
                              5 is the highest rating 
                               
                              Click here to see all
                              our  
                              Card of the Day Reviews  
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                              Jeff Zandi 
								5 
								Time Pro Tour 
								Veteran 
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                              Imaginary Pet 
								 
								If you are the kind of player who finds himself 
								needing to mulligan down to three cards very 
								often, Imaginary Pet might be a very serious win 
								condition for you. Okay...mulligan to 
								three...Island, Island, Imaginary Pet...yeah, 
								I'll keep! This is a very cool idea, a 4/4 for 
								two mana, but at what cost?  
								The cost is that you must constantly keep your 
								hand empty or else your Imaginary Pet pops back 
								in your hand. Really, the worst case is that 
								you'll have to tie up two mana each turn putting 
								a big fat 4/4 potential blocker into play each 
								turn. The interesting upside is an aggressive 
								constructed red/blue deck that can drop multiple 
								Imaginary Pets and lots of cheap burn spells. In 
								limited play, the Pet can be worth playing in 
								many cases as well. 
								 
								CONSTRUCTED: 3.0 
								CASUAL: 3.0 
								LIMITED: 3.0 
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                              Tim 
								Stoltzfus  | 
                            
                              Imaginary Pet 
								 
								Imaginary Pet is the wrong color. If there is 
								any color that wants to hold onto cards in hand, 
								it is blue. While it is exceedingly cheap for a 
								4/4 creature, you will never be able to 
								effectively play it on turn two, unless your 
								first turn consisted of playing a Chrome Mox and 
								a land, and your second turn consisted of 
								casting the Imaginary Pet followed immediately 
								by One with Nothing. And if you’re using One 
								with Nothing to get an Imaginary Pet down, well, 
								you need more imagination. In limited, Imaginary 
								Pet isn’t terrible, as it is functionally a 4/4 
								blocker with an upkeep of 1U that can help stall 
								out the ground fight while your blue flyers are 
								beating your opponent. Late in the game, it get 
								even get in the fight itself once your hand is 
								empty. 
								 
								Constructed – 1 
								Casual – 2 
								Limited -- 2 
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								Christine  
								Gerhardt  | 
                            
                              Imaginary Pet 
								 
								Okay...If you can empty your hand, Pet is pretty 
								good. But Blue doesn't tend to want to hang with 
								an empty hand, so Pet may not be a great Blue 
								choice. Too bad Wizards didn't make it Red or 
								Green. Probably best relegated to limited decks. 
								 
								Constructed - 1.5 
								Casual - 2 
								Limited - 2.5 
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