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Pojo's Magic The Gathering
Card of the Day

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Loxodon Warhammer 
Mirrodin Rare

Reviewed September 9, 2003

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Loxodon Warhammer

Constructed: 3
Limited: 3


Loxodon Warhammer has some teeth to it!  It adds to power, gives your creature trample, plus Spirit Link... wow.  Not sure if it will see constructed play, but it's definitely a limited quick pick.  This card could break a game in limited, and at the very least would be extremely annoying, and at best would make the difference to gain you a win.

Constructed: 2.75
Limited: 4.25

Judge Bill

Loxodon Warhammer
Now this is more of what you're looking for in equipment. Multiple abilities, including the "Spirit Link" ability, help your creatures to do more for you. Of course, you have to have a creature, so this isn't for all decks. And the fast decks typically won't want this, as it seems like it would be a wasted slot. So you get the decks that want Exalted Angel wanting this also. The more I think about this, the more it seems like it won't have a home in constructed.
In limited, however, this will be huge. The eveasion granted by the trample, the power bonus, and the life gain all combine to make this quite good.
Constructed: 2
Limited: 4

 Van Zandt

Loxodon Warhammer
Every use of this nets you a minimum of 3 life plus the creature's power,
and odds are the creature will at least trade with whatever he interacts
with.  Expensive,  but rancor is solid by itself, and so is spirit link, and
this is both.
constructed 3
limited 3.8


Loxodon Warhammer

Hmmm, now this is a expensive one, but really really worthwhile. 3 extra
power, trample, and gains life, wow. This is very much casual. I dont really
have much to say about equipment. But this will be a very fun one to stick
on your creatures. Plus, is that an elephant? how cool

Loxodon Warhammer
Casual Rating: 4

Danny Tatro

    A great card, but seemingly more for limited. In limited it seems it would be a powerhouse, not many things can stop constant superbeast. I'd probably take this pretty early.
Constructed: 2.0
Limited: 4.5

Tyler Grund

Loxodon Warhammer

What I strongly believe is that the equipment ability addition to the game
of magic will rarely if ever see tournament and serious play. The ability is
just far to obtuse to work in a contructed deck. When you understand there
are only 33-37 cards to choose from when building a deck, an equipment card
simply gets cut. They may not be bad, but in an intense game of wits and
power, I feel they come up short. Equip is sort of a Rancor in many
different forms, but unlike Rancor, which WAS a tournament level card, Equip
cards are slower and they can be removed quite easily. Rancor was
practically broken since there was almost no way to remove the card from the
playing field. Equip leaves play with one shatter or naturalize. BUT, one
quick mention; this statement comes from only seeing a FEW of the equip
possibilities. On one hand, I don't believe you'll see them in tournament
play, but on the other hand, I can see ONE maybe TWO versions slipping
through the cracks at the R&D department, and showing themselves to be
powerful additions to a deck.  Loxodon Warhammer may possibly be one of
these, depending on the environment.

Loxodon Warhammer is quite powerful since there are multiple abilities given
to any one creature. If just one or two of the abilities were missing, I
wouldn't even give the card a second glance, but with all three, it becomes
a powerhouse.

I would think a very useful and powerful position for this card is in
Goblins. Suddenly, Goblins and red have life gain along with at LEAST 4/1
tramplers! Loose the 4/1, do 1-3 damage to player, gain 4 life, place on
another goblin next round.. It's a game winning cycle.

In fact, many decks can benefit from this artifact simply on the grounds
it's a great way to gain life.  There is a reason Exalted and Serra Angels
are so widely used and powerful.

On the down side of it all. it's a "next turn" card in that no one will be
able to spend the 6 mana needed to use its ability the turn it comes out,
and with the oncoming of plenty of artifact removal, the cards powerful, but
that makes it a quick target for removal.

In limited.I'd grab it quickly. This is a tough choice in the sense that I
don't know the whole set or card pool yet, but once it hits the table, it
could be the game decider giving anyone trample and gaining you life to

Constructed - 4.0
Limited - 4.5

Copyright 2001


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