Card of the Day Home


Card Price Guide

Featured Writers

Deck Garage

Message Board 
Magic League

Contact Us


Pojo's Magic The Gathering
Card of the Day

Image from

One Dozen Eyes 
Mirrodin Uncommon

Reviewed September 10, 2003

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


An interesting card that gives you some leeway to decide what you need.  Entwine is a new ability that enables you to use BOTH choices, but the total mana cost is pretty high at 9.  Its cost is just too great to see serious constructed play, and I don't think it's appealing enough to make very many casual decks.  In limited, anything that can make a possible 5/5 for 6 mana is playable and desireable, plus it can give you the 1/1's as an option.  Also, it's not unusual in limited to get to a stand off and get up to the mana needed to pay the Entwine cost and really use this card to its fullest.

Constructed: 1.5
Limited: 3.5

Judge Bill

One Dozen Eyes
This card features what looks to be one of three keyworded abilities to be introducted in Mirrodin. Remember Kicker, where you could pay more to get an extra effect? Entwine features a new twist on that mechanic, as you can have one of two different abilities for the base cost, or, if you pay the Entwine cost, you can have them both.
With One Dozen Eyes, you can have either part of the descendant of the Symbiotic creatures from Onslaught - either one 5/5 or five 1/1's, for 6 mana. Or, you can pay 9 mana and get all 6 creatures. Your basic token card, so it will see some play in casual decks and limited, but I doubt this will see play in constructed. Maybe if it were an instant, but not as a sorcery.
Constructed: 1.75
Limited: 3.5

 Van Zandt

One Dozen Eyes
Too expensive,  but still far better than icatian town, so it's at least
worthwhile in limited... especially if you've got some equipment the little
guys can use.
constructed 2.3
limited 3.2


One Dozen Eyes

Entwine is a intresting thing. It really is. Between the 5/5, or 5 1/1's, I
think the little guys are a better deal. But if you pay the entwine, thats
fair too. I'd probably never use this, as there are better cards for 6 mana.
Giant Warthog is a 5/5 and trample, which is pretty much what this card is.
But is'nt a token, also has a wonderful picture. Or there is the Feral
Throwback, which has a mighty amplify and provoke. Then Rhox has regen and
deals damage as though it were not blocked. There are just better cards if I
want a beat stick beast to use.

One Dozen Eyes
Casual Rating: 2

Danny Tatro

One Dozen Eyes
    This is obviously a limited card, and a strong one at that. A 5/5 for 5G is really good, and 5 1/1's late game to swing through- or as chump blockers if your that desperate, can sometimes turn around a game.
Constructed: 1.5
Limited: 3.5 

Tyler Grund

One Dozen Eyes

Hmm.. I have a feeling the Entwine ability might find itself to be REAL cool
and powerful in the cards to come. As for One Dozen Eyes. I see much less

All in all, it's a creature.a relatively efficient creature, but that's all
it is. Its nice to have a choice, and its nice in later game to have all
that come out. But to be truthful, unless there is a combo somewhere I don't
see off hand, I would rather use a more utilitarian creature (a creature
with abilities) than this guy.

Another small problem is all the creatures created are tokens so bounce
would really hurt. I would love to have it as a 5/5 creature instead of a
sorcery. OR to really make it sick, having it an instant would be REAL
powerful.but no luck..

In limited, he fairs much better.. "early" fatty or 1/1s to balance out the
numbers, or both in late.

Constructed - 3
Limited - 3.7


One Dozen Eyes

Constructed: 3
Limited: 3


Copyright 2001


Magic the Gathering is a Registered Trademark of Wizards of the Coast.
This site is not affiliated with Wizards of the Coast and is not an Official Site.