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Pojo's Magic The Gathering
Card of the Day

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Altar's Light 
Mirrodin Uncommon

Reviewed October 29, 2003

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Altar's Light has some interesting ideas behind it, I'm sure, like getting rid of the Dragon's enchantments from Scourge for good. The thing is, the Dragon's enchantments really are not a threat in constructed, sooo.... It's just too expensive to see real play.

Playable in white in limited. It's important to have a decent amount of artifact removal in Mirrodin limited.

Constructed: 3
Limited: 3
Current Price:

Judge Bill

Since white lost "Disenchant" to green on the color wheel, white now has to pay twice as much to be able to deal with artifacts. The remove from game ability and the ability to hit enchantments too make this card better, but if you're playing this, it's because you need an answer to artifacts, and you don't want to splash red or green. It a card where you overpay for the extra effect because you have to, not because you want to.
In limited, if you're white, play it. There's too many targets not to.
Constructed: 2.5
Limited: 4.25

 Van Zandt

Altar's Light
In 98% of all cases, this card would just be better as disenchant.  Doubling
the cost for the removal from game is generally not something you want to
do, for artifacts and enchantments at least.  However,  that doesn't change
the fact that this card is still excellent in limited,  just like all
artifact removal in the current block is.  And this one takes out pewter
constructed 2.7
limited 3.1


Altars Light
:( I don like this weeks cards.  They all do the same thing.
This gets rid of artifacts and enchantments
Limited rating - 4
Constructed rating - 3 (sideboard card)
Boring old thing rating - 5


Altar's Light

This is pretty expensive, but it gets rid of artifacts for good. They can't
be Trash for Treasured, Myr Retrieved, or any of that stuff. I would put
this in a sideboard, so you can take care of what you want to.

Altar's Light
Casual Rating: 3
Art Rating: 3
Shylo Elliott I don't like Altar's Light because destruction spells shouldn't cost 4 unless they have a really good side effect. As Odyssey is long gone, moving to the removed from game zone isn't as powerful as it used to be, and there's hardly any recursion in Type 2. However, it's decent in Mirrodin Limited as it's a slow deck, and if you manage to pick into Equipment White, you'll be pressuring your opponents. Also, it destroys key equipment and huge artifact creatures.
Mirrodin Constructed: 2
Type 2: 2
Mirrodin Limited: 3

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