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Pojo's Magic The Gathering
Card of the Day

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Pemmin's Aura 
Scourge Uncommon

Reviewed May 21, 2003

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Pemmin's Aura

Constructed: 2.5
Limited: 4


Pemmin's Aura - Here it is, build your own Morphling. Sometimes more fondly called Superman.  And for the creature enchanted with this unearthly enabler, that Superman truly is super. He can fly, he can rebuff attacks directed at him, he can create Super Creature strength attack for more or make his arse bigger, or both, as the situation demands.  The big difference with this Superman is this:  it has a Cryptonite lurking in the background, and that would be any Disenchant spell on the market. Yes, Cryptonite can be bought for cheap on any street corner of the Constructed City marketplace, and in a couple different flavors. In Constructed City, Superman is vulnerable.

But the good news is, in Limited City, Cryptonite is much less plentiful, and definitely spotty at best. So Superman can don his pants and with a little luck be free to defend the city for it's  lucky possessor.

Constructed: 2.75
Limited: 4.25

Judge Bill

Pemmin's Aura
Hi, I found Superman's clothes. Let's see if it is the man or the clothes that makes Superman go.... Yep, it's the clothes.
Sick and wrong in limited. Makes me want to play any enchantment removal main deck now.
In constructed, it has some Psychatog potential, but I think it's just too fragile. Wake is too popular a deck right now, and this is going to catch the flak of all the enchantment hate being played.
Constructed: 2.5
Limited: 5

 Van Zandt

Pemmin's Aura
You can still target the aura, and after scourge, people should be
maindecking enchantment kill in limited.  Still, morphling wins games (and
will still win a lot of limited games), and this may see some constructed
play for that (and for the untap ability specifically,  which has a lot of
combo potential).
limited 3.5
constructed 3.1


Pemmin’s Aura is interesting – it turns everything into a Morphling. While potentially better than a morphling – throw it on something that already has some decent ability that you want to magnify – it also has the inherent disadvantages of most Enchantments.


Constructed – Possibly open to abuse, look for it in decks with cheap high toughness attackers or, even better, with creatures that have a tap ability. – 3.00


Limited – Turn any one creature into a super creature – sure, it is probably worth it to me – 2.65


PEZ – This card may open some stuff up and could be really interesting – 2.55

Scott Sager
Pemmin's Aura
"Enchanted creature becomes Morphling."  Unfortunately there is no "U:Pemmin's Aura can't be the target of spells or abilities." ,so Disenchant, Naturalize, and bounce leave this card pretty much unplayable in constructed.
Limited:  This is where this card will live up to it's potential.  Throw this on any super fat creature from Legions or Scourge and make your opponent cry or scoop.
Constructed:  2.5
Limited:  4.5

Danny Tatro

Pemmin's Aura

Ah, the make-a-phling enchantment... Morphling Pants!

       In constructed this card could see play, but its and enchantment and with slide in the same block, not likely.

       In limited-really good. If the creature can survive after this is on them, you can be really nasty with them. Hard to iuse early game since its very mana intensive in its use. But late game-ish, this could be what you need to take over.

Interesting Fact: Pemmin's Aura is an anagram of the phrase, "I am superman" reffering to what Morphling is commonly called.
(Anagram = Switch around the letters.)

Constructed: 1.5
Limited: 3.5


Pemmin's Aura

This is card is best likened to a similar situation between the store brand
soda and something like Coca Cola or Pepsi.  The store brand isn't bad, but
there's no substitute to the real deal.  Such is the situation with Pemmin's
Aura and Morphling.

Pemmin's Aura is a nice card, but it's an added thing that you have to play.
  The biggest problem to it is that, while it can make it so that a person
can't target the creature it enchants, people can still take out the
enchantment.  There's enough enchantment removal in OnBC and Type II to hurt
the Aura's effectiveness.

Morphling is so good because it's a creature with all those abilities built
into it.  No playing the creature, digging up the enchantment, and then
going from there.  In any deck in Extended that would play Morphling,
there's no substitute.  Period.  In Type II, if you can break it, be my
guest, but I don't see a huge need for this card.

In limited, put it on a large creature and watch your opponent gawk as they
eat damage each turn.  Unfortunately, watch your opponent Naturalize or
Demystify it.  The only downfall in both constructed and limited to Pemmin's
Aura is that they don't have to worry about the creature, they just need to
kill the enchantment.

Constructed - 2.0/5.0 (In extended, accept no substitutes.  Play Morphling. 
In Type II or Block, play it if you can, but most of the creatures are too
small to make this worth playing, especially for Blue.)
Limited - 3.0/5.0 (More fat creatures to stick this on, and can break the
game on the right creature.  However, there's more ways to get rid of it, so
be careful with it.)

Copyright 2001


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