Pojo's Magic The Gathering
Card of the Day
an interesting little creature. The fact
that it's an elf puts it perfect in the elf deck,
and it's got a well cost mini-overrun. This
card will see play in many elf decks. It's
extremely good in my opinion.
In limited, anything
that screws with the numbers is a good thing, and
this thing screws with the numbers HARD.
- Sort of a tribal mini-overrun. This guy could be
decent in an Elf deck. Easy on the mana too.
In limited, he's
decent if you're deck is very tribal. Here's the
rule of thumb that I've found: If you have
something that requires tribal in force to take
advantage of, you should probably have at least
7 to 8 in your deck. 9 to 11 is better. Not
exactly an easy feat, but you have to account for:
a) Losses to combat
and other methods, like burn.
b) Not seeing all of them at once. With 10 tribal
creatures, you'll have to go through 20 cards in
your deck just to see 5 of them on average.
That being said,
this guy isn't bad even by himself. At the very
least, he can be a mini-Giant Growth for +2/+2.
This guy really
wants to be good. You get a mini-Overrun, and no
card loss. However, with the elf deck, you're
not gonna attack until you have the kill, so I
don't dee this being that useful.
In limited, however,
you can really mess with the math in combat.
Gives a few creatures toughness to survive
another day. I'd probably play him if I got him.
in constructed it's a baby overrun that takes a
couple turns to resolve, or
is too expensive. in limited, it's a bit better
than patron of the wild,
but not a top pick.
limited - 3
constructed - 3
Tribal Forcemage is
like a small Overrun in a nice cheap body and it
is an Elf. The right decks can really take
advantage of this card as a decent win mechanism.
This is one card where the price is right.
Constructed – I expect
to see quite a few decks make good use of this guy
especially in constructed – 4.30
Limited – Because of
the creature selection this is not as good here
but the pump possibilities are very nice – 3.65
What did elf ball need? A way to make their elfs
bigger and give them
trample to swing for the game. with this guy now
the elfs have a way to end
the game by turn 4 before they get Mutilated.
Don't know how playable elf
ball is now but I'm one of those weirdos that'll
still play the deck just
for the hell of it, what can i say? It's just one
of those silly but fun
thins to do. = )
I think this guy's really good in limited, he
morphs, he's a game finisher
and he allows you to do stupid combat tricks. Just
look at him as a really
cheap overrun with legs. ^_<
Too slow for not
enough in constructed.
Limited: I think
this card is a perfect example of a balanced card
in Limited. Forcemage's ability is perfect for
breaking creature stalls without having to hold
back too many resources.
I love this little guy. Hes a nice vheaper
overrun, although its less effective in terms of
power since its only 1 creature type and its +1/+1
less, who cares. All you want to do is win, not
win more. I like this guy in keebler elves, but
that deck isn't tier anything, but this guy is
still good and shouldn't go on being overlooked as
it currently is. Although it probably will... =/
Maybe well see him in block- I know I wanna play
In limited hes good. He can make a serious in
difference in combat sometimes. Just hope your not
against some sort of janky mirror match. His morph
cost is pretty cheap too.
He's an elf! I love elves, not due to magic
Morph +2/+2 trample for all elves/etc. He's nice
great finisher in limited. In contructed He's fun
but, not too much potential maybe block?