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Pojo's Magic The Gathering
Card of the Day

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Mercadian Masques Common

Reviewed June 24, 2003

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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It got restricted in t1, but it's the only format where it's REALLY degenerate, and in my opinion, not even SO much there.  The problem was it was making GroTog almost unstoppable with the sick card advantage.  One gush would mean 7 1/2 points of damage at instant speed.  You can't have that.  Outside of that use, it was a very solid card drawer, but by no means degenerate in any format.  It's good in Extended, but now not as much since you don't have any Dual Lands to return.  There are places for it, but not as many as there used to be.

In limited, most any instant speed card draw is good, and it can be a butt saver at the right time.  Not worth going blue for, but worth playing if you are.

Constructed: (3.5 Extended, 4.0 T1, 5.0 T1 GroTog)
Limited: 3.75
Current Price:


You know, I started playing this game too recently, when Invasion came in, to really know how good Gush really is/was. I was reading the other team members' reviews, and honestly, I probably could bs you into thinking I knew what the hell I was talking about, but I won't. Just being honest here. So my advice on this card is to go and read everyone else's review.  =)

Judge Bill

The other most recent restricted in type 1. The blame for the restriction on this falls squarely on the shoulders of your friend and mine, Psychatog. The power up it provides to Tog is just too great to be ignored, especially with Berserk unrestricted.
But they left it alone in Extended, where I see it being part of the Desire combo deck. being able to play a spell "for free" to fuel up the Desire is just wrong.
In addition, you have its obvious applications in the Extended Tog deck. Not as overpowered here, but still, another blue Might of Oaks (well, only +6.5/+6.5, but close enough).
In other decks, it can be decent, but not stellar, And in any format you have this, you have a lot of other card drawers, so I dare say this probably won't make the cut most of the time.
In limited, card draw is always good. Play them if you have them, especially in the slow Masques block limited format.
Constructed: 3.75
Limited: 3


Gush is a great card with the unfortunate drawback that Blue really needs all the lands it can get. This is in addition to the fact that most decks can't afford a turn 2 or even turn 3 Gush with alternate casting cost - which is the reason you play Gush. Still, Gush is golden in the right deck when you need cards to pitch or you have a lot of low cost momentum.

Constructed - A solid card, bad for many decks but great for others - 2.75

Limited - With the weird mana ratios this card is decent but not great - 2.60

PEZ - Again this isn't for every deck out there - 2.75

Scott Sager
This card should be in any Psychatog deck where it is legal to play it.  Using Gush's alternate play cost gives Dr Teeth 6.5 points of damage to eat it's opponents life total with, not to mention the two mana that will probably be added to the mana pool.
Outside Tog it is still a pretty efficient card drawer that usually will break even on card advantage (float 2 mana, return two "islands", draw two cards, drop land for turn).
Constructed: 4
Limited: 4

 Van Zandt

What should be staple blue card-drawing.  Not too many cards,  and the
alternate casting cost is fairly balanced.  In limited it's just ok, it
would be played as an expensive inspiration a lot,  but that's not a bad
thing,  just not a first pick thing.
constructed 3.2
limited 3

Copyright 2001


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