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Pojo's Magic The Gathering
Card of the Day


Pojo's Average Rating -
Constructed: 2.55 (4 Reviews)
Limited: 2.57 (4 Reviews)
Reviewed July 11, 2002

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Pariah is one of the naughtier enchantments to come out of Urza's Saga. It found a place in WW sideboards as anti red/black hate. Drop it on a superknight and you were golden. In Saga it was almost always a first pick caliber card, but there were so many first picks in that set that it was not always the first to go. Constructed a 3.0, Limited a 4.0.

Judge Bill

A nice idea. If you manage to get it on an Iridescent Angel, they can't kill you. (Think: Enchantment Alteration or similar effects.)
A cool card on its own right, will usually take one for the team. Put it on a Phantom with its toughness boosted, and it'll also keep you alive, unless they find a non-damage way to kill the Phantom. (Think: Elephant Guide)
In limited, I never played it in Saga block, and although it is a cool effect, I don't think I would play it in 7e limited either.
Constructed: 2.8
Limited: 2


The combo you're looking for - against suicide black or sligh is to put Pariah on a Mystic Crusader. They scoop. Otherwise, you need a regenerator or something to make this work right.

Limited: 2
Constructed: 2


This Week's Card Selector

Pariah actually doesn't seem to have much of a home in constructed right now.  With all the good removal, creature enchantments have to be really good to make the cut these days.  Pariah can buy you a turn or might even win you the game if your opponent is mono-colored and you have a creaure with protection from that color.

In limited, I think I would pass on it and hope it came back later as a late pick.  I think it is ok to take, just not to take early.   It can allow you to overcommit in creature battles knowing one of your guys is going to take it for the team.

Constructed: 2.2
Limited: 2.3

Copyright 2001


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