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Pojo's Magic The Gathering
Card of the Day

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Energy Bolt 
Mirage Rare

Reviewed January 6, 2003

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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I actually used to really like this card.  That doesn't make it good - just a fun throwback from the Mirage days.  The ability to gain life or deal damage is great.  Unfortunately, you'd think that a card that can go to the dome or gain you a lot of life would be versatile enough.  Sadly, no.  In constructed, it seldom saves you when you would otherwise be dead, or kill an opponent you otherwise could not kill.

In limited, though, it's good.  Anything that goes X to the dome can finish a match.  Being able to gain that life in a pinch sure is nice.  I would definitely play it in limited if I was going Red and White.

Constructed: 1.5
Limited: 4
Current Price:


A versatile version of Blaze, you can either gain life or burn someone out. Kind of an interesting alternative that can give you what you need according to the game situation. It would be nicer if it could hit a creature, too.

Nice card in limited. Adjustable burn spells are almost never bad. If you are going White or Red, you can splash the other color if necessary.

Constructed: 2.5
Limited: 3.5

Judge Bill

Add a white mana to the cost of Blaze, and you get this oldie but goodie, that allows you to choose to either gain life or deal damage, at the cost of not being able to target a creature. Gaining life is the most overrated mechanic in Magic, though. Most people like it a lot, whereas it is pretty useless nearly all of the time. I don't remember a single instance where I chose to gain life with this card.
Having said that, it is an X-spell that deals X damage to the player. However, you can't hit a creature in a pinch, and this makes it a lot less valuable than it could be.
In limited, this would probably make my deck, as a finisher for a clogged board. I wouldn't rate it too highly, though, because I can't hit a creature with it.
Constructed: 2
Limited: 2.5


Monday - Energy Bolt

Energy bolt is a neat spin on an old trick.  The only downside it has is that it is two colors.  Truthfully, it serves a dual purpose which is great.  The funny thing is that this card didn't get played very much when it was out.  However, they later made a very similar card called Death Grasp, which saw a ton of play.  Go figure.

I think it should definitely be rated higher in limited than in constructed, mainly because it's a lot mroe difficult to pull through an ooponent hitting you for a bunch or gaining a bunch of life in limited:

Constructed: 2.7
Limited: 4.3

Zack Locke

Monday - Energy Bolt

What I like about this card is that it's situational. You get the choice to hit for direct damage or to gain life. The downfall to this card is the casting cost of one R and W - making it harder to splash. There are better substitutes in Contructed that are splashable such as Blaze (direct damage) or Life Burst (gain life), etc.

In Limited, this card can give you a big advantage. It's easier to play since Limited is a much slower format than Contructed. Late game when you have big pockets of mana, this can be the difference maker.

Contructed: 2.5/5
Limited: 4.0/5

 Van Zandt


Copyright 2001


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