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Pojo's Magic The Gathering
Card of the Day

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Seedborn Muse 
Legions Rare

Reviewed February 13, 2003

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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This is a card with unlimited potential, but I do wonder if that potential will be fulfilled.  There are a hundred and one ways you can find to abuse the ability of only you untapping your stuff on your opponent's turn.  I won't even being to go into all the combos.  It is a little expensive at 5, but it needs to be.  Luckily, if has a large butt of 4, and isn't too easily killed.  Look for players to build many combo decks around this powerhouse.

In limited, it's just as sick.  Now you don't have to hold back your fattie.  Swing with it, and it's there to block as well.  If I was playing green, I would definately play this, and getting one might influence my decision to go that way.

Constructed: 5
Limited: 4.25
Current Price:


Wow.... great card! When the Legions dust settles, I predict that Seedborn Muse will be one of the higher priced cards on our site in the set, and one of the most sought after. Being able to untap all your permanents during each other player's untap step is an amazing ability that opens all sorts of doors and possibilities to you. Tims ping twice as often. You have all your land available, especially useful if you're using activated abilities against your opponent. In multiplayer games, your creatures are available for blocking and effects against EVERY opponent. Wow. Wow. Wow.

In limited, a first pick, even if you aren't playing green... it's still a money rare.

Constructed: 5
Limited: 5

Judge Bill

This is a good card. A really good card, as a matter of fact, to use with anything that taps to do something. But I don't think this belongs in Opposition. This is a card that lets you win more, and won't do anything for you if you're behind. I don't yet know where it belongs, but I'm sure there is a deck out there.
I like this in limited. Lets you swing with your creatures and then untaps them to block, and is a 2/4 itself. Sign me up.
Constructed: 3.75
Limited: 4

 Van Zandt

Seedborn Muse
One sided awakening is good,  but you also get one less use than you would
with awakening, plus it's more expensive,  plus it has fragility being a
creature.  Gets played in trade-awake knock-offs, of course,  and perhaps in
decks that tap elves (which he isn't unfortunately) to make 7/7's.  And
maybe as a Johan too,  which makes him good in limited.
constructed 3.1
limited 3.4


Seedborn Muse is not just a powerful effect custom built to be abused but is also a tougher nut to crack than most with 4 toughness. The expense hurts the card a little bit but offers a number of advantages for decks.


Constructed Abuse potential here is good and even without real abuse the access to extra mana alone is probably worth it. 4.00


Limited This card may be worth it to untap attackers so they can also defend. May be good but not broken here 2.85

Seedborn Muse

As far as the Muses go I take the white one over the rest of them but this one goes head to head with the Black one for second. If we could only get Tradewind Rider back I'll be a happy lil boy but until that happens the birds will have to do. I can see players trying to bring that old combo back to life, especially if the environment really turns out to be as slow as it seems. In limited this card can easily win you the game and could be the only reason you'll ever need to play green. I mean, how could you say no to giving all your creatures the ability to attacks and block? Granted you have to wait until turn five to get this creature out but it comes with a toughness of 4 that can easily stop just about anything with out wings.

Constructed 3

Limited 4

Scott Sager Awakening, in creature form.  I am going to try and break this card until I either succeed or it rotates out.  The potential behind this card is insane.  The first thing that comes to mind is Squirrel/Opposition.  One Squirrel Nest in play will net you twice as many squirrels with the Muse than normal mmmmmm....squirrels.  Tapping out now becomes less of a problem due to the four toughness you can be pretty sure you'll make it to your opponent's untap step.

Limited: If you can support the GG in the casting cost then there is no reason not to play this card.  The ability allows you to go all out with your attacks without having to hold back blockers.  Onslaught limited seems to be all about the creature battles and I'd say this might give you an edge. 

Constructed: 4.5



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