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Pojo's Magic The Gathering
Card of the Day

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Legions Rare

Reviewed February 12, 2003

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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I can say one thing - it's either tech, or trash.  At the moment, I'm not sure which.  It's a cleric, 2 power for 3CC, and makes spells cost more.  This could be solid as anti-counter, anti-wrath, or anti-anything that deals with your weenie army.  The problem is he's not a real efficient weenie himself, and easily killed.  I think there is potential, but it will deal with the metagame some.  Right now, I think he has too many things against him, but one metagame switch and who knows.

In limited, if you're spell heavy, don't play him.  If you're creature heavy, maybe if you need the slot.  Certainly NOT a must play or anything like that, but is still gray ogreish if you need another body

Constructed: 3
Limited: 3
Current Price:


Glowrider...geez, what a goofy name. It reminds me of Glowworm or GLOW Ride....take it easy...(insert 80's music). I've heard some talk of it being a possible inclusion if White Weenie makes a come back. But then again, I've heard talk of a White Weenie revival for a while and it hasn't happened yet.

In Limited, it's kinda dumb, especially in any heavy Legions limited. And at 3 for a 2/1, that's a bad deal.

Constructed: 3
Limited: 1.5

 Van Zandt

Basically the same as the sphere that got used against alluren,  but he may
see some play otherwise too (block, against high end spells).  Not very
optimal in limited at all though, due to it's cost vs. power/toughness.
constructed 3
limited 2.5


Glowrider is a card that really seems like it should be great. A card that would fit in well with White Weenie builds and that can push other decks off their pace while having a minimal effect on its own deck. Solid for some builds but not an all star like some past offerings.


Constructed – Build your deck right and this card can really help you out in some matchups but doesn’t seem to be so good in others – 2.95


Limited – Not a whole lot of non-creature spells but a lot of mana floating around in the longer games. This card loses a lot here – 2.25


I don't know what to think of this guy, if you play him with the Muse and add Blue you have the basis for a control deck. :-/ If the environment slows down a lot he could have potential and can easily give combo decks a hard time.... Well, not necessarily a hard time but he'll be annoying to say the least. Get a couple of them out in the early game and they'll disrupt your opponent more than anything, a third could be game breaking but they don't work too well against creature decks. I think he could be great in type two and he's a must in limited, he won't win you the game but could slow down your opponent enough to make a difference.

Constructed 3.5

Limited 2.5

Scott Sager Personally I like the idea behind Glowrider's ability, unfortunately I feel there are two major things wrong with this card.

1) It's a creature.  Creatures are the easiest card type in the game to remove from play.  This ability just feels like an enchantment and is too vulnerable on a creature.  Aside from that, it only has one toughness, not very reliable for staying in play especially with the introduction of Provoke.

2) It costs three mana.  To reliably get around counter-magic something needs to cost two or less.  Throwing morph on it may have helped it get in to play more consistently too.

Limited: It's a 2/1 for three mana and a slightly annoying ability.  The most important ability on this card is it's creature type.  It trades with morph creatures for the same amount of mana, that's about it.

Constructed: 2

Limited: 2.5


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