Pojo's Magic The Gathering
Card of the Day
Zur's Weirding will
probably only find a place in Casual Constructed
formats, but it should be fun there. If you can
combine it with some kind of lifegain enchantment,
then it could be quite interesting. Just make sure
you have the lifegain in place before you play it.
Forget it in
limited, as it's just totally random there, unless
your deck is SO terrible that your opponent
definitely has more bombs to deny than you.
Tuesday - Zur's
One of the old fun
cards from a bygone era, this has reappeared in
8th Edition. This card gives each player the
ability to pay 2 life to force a card that would
be drawn to be put into its owner's graveyard
instead. As with when it was legal before,
combine this with lifegain to make it work
effectively for you. Since you have to pair it
with lifegain, it's not that good of a card.
In limited, it may
deny your opponent's bomb, but it denies yours
too. Never play this.
As I said in my latest
article, I enjoy this card full-heartedly. Its not
much of a tournament worthy card, but for
constructed fun i'll give it a 4.2. With a deck
built around breaking the symmetry of the
enchantment, you could have yourself a powerful
In limited, not so
much. I probably wouldn't even rare-draft it due
to its low $ value. The card may be cool to
prevent your opponent from throwing down a
game-crushing card, but then again, he'll just do
it right back attcha.
Yes, with the right cards, this can lock your
opponent off. The problem is
that most of the time, that combination of cards
is not otherwise
worthwhile to get out, or is too easy to disrupt,
or is slow enough that
you're about to die by the time you get it in
place. If you're already in a
winning position, that can lock it up... but if
you're already in a winning
position, usually you don't need the extra lock.
That applies both in
constructed and limited.
constructed - 2.2
limited - 1.8