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Pojo's Magic The Gathering
Card of the Day

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Final Fortune 

Reviewed August 4, 2003

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Final Fortune

Constructed: 2.5
Limited: 2
Current Price:


Here it is, the "let's end this game now" card.  From my experience, cards like these don't get the job done most of the time, and it ends up wasting space in your deck. Still, I suppose a deck could be built to take better advantage of it, though I doubt it's worth the slot it would take up.

In limited, same thing. If your opponent has an unbreakable wall of creatures, attacking into it twice will be futile. If you're at a very even stand off, it might work. If you have the advantage, you're winning already, so what's the point. So it would seem this would be best in limited as a sideboard card if you find yourself in a fairly equal standoff. Other than that, it's nothing more than bad filler.

Contructed: 2
Limited: 1.75

Judge Bill

Final Fortune
An interesting card for red. It gives you the opportunity to have one final do or die turn to push lethal damage through. Unfortunately, what would you cut from a red Sligh/SRB deck to fit this in, where this would be more effective than the card you're cutting. Most of the time nothing, as this is a win more type card.
Absolutely unplayable in limited. Don't even try.
Constructed: 2
Limited: 1

Tyler Grund

Final Fortune:

Ok, look, I'm gonna go out on a limb here and give this card a 5 in constructed. I have personaly won plenty of games with this card, partially to do with the surprise factor it offers. This card doesn't combo with anything (exept time vault, but thats besides the
point) so no deck can be built around it, its just a beautiful card that can catch an overconfident player off guard and win the game.

Obviously you should only play this card if A: you are going to lose the game on your opponent's turn, or B: you can win FOR SURE after you play this card. THis may seem like an obvious point, but who knows. This all means there should never be more than one of these in your deck.

Its a risky card and doesn't belong in every deck, but its surprise value and shear power in the right situation gives it a 5. Also, they just keep reprinting it, so its still Type II and in 8th edition...whoohoo!

In limited, I wouldn't give it as high of a rating. Limited is usually a battle of the creatures, a second turn and attack isnt' as powerfull. But because it can still win you games, i'll give it a 4 in limited.

Constructed: 5
Limited: 4

 Van Zandt

Final Fortune
Very rarely does this card actually do what you want it to. Time walk was
good as a supporting card, not as a game-breaker, and while this card has
slipped into a couple of decks, such as some odd versions of sligh, the
part where having two in your hand is sub-optimal in 99% of all cases makes
it never a 4-of. Although in limited, it can be roughly equivalent to a
fog, if you and your opponent have just been roshambo'ing the whole time. constructed - 2 limited - 2.8

Copyright 2001


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