Card of the Day Home

Home

Card Price Guide

Featured Writers

Deck Garage

Community
Message Board 
Chat
Magic League

Contact Us

 


Pojo's Magic The Gathering
Card of the Day


Image from Wizards.com

Decree of Savagery 
Scourge Rare


Reviewed August 22, 2003

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Scott
Gerhardt

Decree of Savagery

Constructed: 2.5
Limited: 3.75
Current Price:
$3.95


Judge Bill

Decree of Savagery
 
Finally, we come to the Decree for all the Timmys out there. for 11 mana, you can give each of your creatures +4/+4 permanently. This is a nice touch, as it probably means you are now about to smash through for the win. Fortunately, this is an instant, so you can play it at the end of your opponent to the right's turn. Unfortunately, it costs 11 mana, and requires you to have creatures to be good, so it will never be good in duels.
 
In limited, on the other hand, this is pure gas. Play it if you've got it, it will win you the game.
 
Constructed: 1.25
Casual/Multiplayer Constructed: 4
Limited: 5

Tyler Grund

Decree of Savagery

Last...and definitely least we have Decree of Savagery. This is by far my
lowest pick of the decrees. To a good number of newbies, this card looks
amazing since it can pump up ALL your creatures to unbelievable amounts,
but, like a few of the other decree's 9 mana is an enourmous amount to pay
for a hard cast. Now to be honest, with green, 9 mana can sometimes look
like a pretty normal for the mana curve, but for fast and smart tournament
play, I can't see this card being used. Now in group, or casual play, by all
means, go buck wild, but there are far better lower casting costing green
cards that should be in one's deck than this guy.

The cycling is about just as poopy. 6 mana to pump up a creature 4 probably
isn't going to win you the game. It might  help, but in the long run, one
dark banashing will ruin your day. Now because you can draw a card after
pumping your creature at instant speed, it is an almost useful ability, but
when it comes down to it, there are only 60 cards in a serious deck, and
this isn't going to be one of my picks.

Now in Limited, things change just slightly. Instantly pumping a creature to
+4/+4 permenantly can really ruin an opponet's day. Usually an opponent will
only have 1-3 big bomb creatures in their deck, and once they are out, they
cherish them with all that they've got.  With a surprise like making your
1/1 elf into a 5/5 might either save you, or turn the tides.  The hardcast
is still a bit steep, but depending how a game goes, the 9 mana may be easy
to come by, and by all means, take them out with a horde of fatties. The
fact that they stay fatties is pretty amazing, turning almost all of your
creatures into "bombs"....but thats until they play a hard-cast Decree of
Pain.....:-P

Constructed: 2.8
Limited: 3.9

Crimson

What an awsome card to use. I've used it in a Spike deck, with the spike
creature type creatures. Also, my elf deck had it in it too, since the elves
can generate enough mana to play this early on, and having 10 +4/+4 elves is
super great. Although, if you have 10 elves out you might as well use
Overrun to give them all +3/+3 with trample, and go for an alpha strike to
win.

Decree of Savagrey
Casual Rating: 3


Andy
 Van Zandt

Decree of Savagery
Might of Oaks and it's bad common cousin from onslaught block are generally
more useful than this,  simply because the casting cost (and by casting
cost, i mean cycling cost) isn't conducive to beating down.  Still
interesting, particularly since creatures that use counters (spikes and
whatnot) can benefit extra from this.  I doubt it'll see much constructed
play though.
constructed 2.5
limited 3

Danny Tatro

Decree of Savagery


       Probably the worst Decree. Most people might say the blue one, but the blue one can lock out a game if someone found a cheap way to put it into play fast. But this just is WAYYY too expensive at a whoping 7GG ( 9 MANA !). Anyone playing green with alot of reatures to make this work should have won already, and the cycling just isn't worth it to play this card.

       In limited this card is good. If you ever cast it with enough guys- you win! But it usually just gets cycled and makes a beatdown machine! Definetly a good pick.

Constructed: 1.5
Limited: 3.5
 

 

 

 

Pojo.com

Copyright 2001 Pojo.com

   

Magic the Gathering is a Registered Trademark of Wizards of the Coast.
This site is not affiliated with Wizards of the Coast and is not an Official Site.