|  |  |  |  Pojo's Magic The Gathering
 Card of the Day
 
                          
                            | 
                              
                               Scott
 Gerhardt
 | Bah - 
                              I missed the good Decree.  Guess it serves me 
                              right for missing a billion other cards I should 
                              have been reviewing.  Ah....back in the 
                              review chair.  Why?  Well, my wife was 
                              filling this one out, I looked over her shoulder 
                              and said "Lemme do that one."  She is of 
                              course, shocked, because I usually forget to or 
                              don't care to do a review.  So....none of you 
                              care a bit about what I just said.  Just the 
                              facts, ma'am. 
                              Decree of Silence, 
                              like all the decrees, has an overcost cycling 
                              ability with a house of a main ability.  Card 
                              advantage is a term thrown around a lot these 
                              days, and this card is certainly one to give it to 
                              you.  In it's primitive cycling form, it's a 
                              virtually uncounterable (except by Stifle) 
                              Dismiss, countering their spell and replacing 
                              itself - a "1 for none" in the card advantage 
                              lingo.  In it's robust form, it's a "3 for 
                              1".  Unfortunately, if the opponent is smart, 
                              it's going to be three crappy spells, thus 
                              diminishing the power of the hard cast. 
                              In constructed, I 
                              don't think so.  Blue lacks a LOT of support 
                              right now, and it really doesn't need to hold out 
                              until turn 6 to be able to do anything.  I 
                              must admit, this is a better card in it's 
                              hard-cast form in constructed due to the quality 
                              of the cards your opponent will play.  
                              Unfortunately, you should be dead or well on your 
                              way by this point.  Possibly there will be 
                              decks to utilize this.  They DID reprint 
                              Skull of Orm, so who knows.  Being able to 
                              recycle a Dismiss ain't all that bad.  It is 
                              very mana intensive, though, so I would not think 
                              so. 
                              In limited, it's 
                              cycling ability proves much better, but can be 
                              hard to hold for.  Limited doesn't allow many 
                              opportunities to just "sit" on 6 mana for turns on 
                              end.  In it's hard-cast form, they'll throw 
                              three crappy spells into it, and it will go away.  
                              In the end, though, it's still solid countermagic, 
                              and good card advantage - could just win you the 
                              game if cast at a stalemate. 
                              Constructed: 
                              3Limited: 3.5
 Current Price: 
                              $4.45
 
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                            | 
                              
                               Chris
 Gerhardt
 | Okay, yes, I have to 
                              admit, I was shocked when Scott saw me updating 
                              the CotD's and wanted to actually do a review.  
                              How could I argue with that?  So he finishes 
                              his review, then hands me Skull of Orm and asks me 
                              to elaborate on it as a combo with Decree of 
                              Silence. Skull of Orm - 
                              Artifact - 35T: Return target enchantment card from your 
                              graveyard to your hand.
 So the idea is, of 
                              course, you get to 11 mana (through some kind of 
                              acceleration) and get a recurring combo 
                              going...Silence counters 3 spells, and when it 
                              hits the grave, you Orm it back to your hand and 
                              recast it. Your opponent never gets to cast 
                              another spell successfully (if all goes well), and 
                              you have a lock on them.   Of course, you have 
                              to survive long enough to have the lock. And 
                              you'll need a kill mechanism still, but there are 
                              plenty of creative kills you can come up with, I'm 
                              sure. Some pinger or something. So there you have 
                              it.  I've elaborated and done my husband's 
                              bidding.  =) |  
                            | 
                              
                               Judge
                              Bill
 | 
                                Decree of Silence 
                                  
                                Unfortunately, today 
                                we get a horrible Decree. No blue deck is going 
                                to pay 8 mana to counter the next 3 spells your 
                                opponent plays. And you have no control over 
                                which spells they are, too. 
                                  
                                And besides ... we 
                                all know "Counter target spell. Draw a card." 
                                really only costs 2UU, so you are paying 2 mana 
                                to make it virtually uncounterable? No thanks. 
                                  
                                Constructed: 1 
                                Limited: 1.5 |  
                            | 
                              Tyler Grund | Decree of Silence 
 This card will see little to no constructed 
                              serious play, but the card is
 still rather good. The real downfall to the card 
                              is it's casting cost. eight
 mana is quite a serious number, and had better do 
                              some real tricky stuff to
 warrent such a high number. It pretty much does, 
                              but just out of the reach
 of constructed play.
 
 Automatic countering is a real serious thing. 
                              Three in a row is rather
 powerful. Expecially since the card is only played 
                              late game, it becomes a
 time Walk 3 turns in a row (or more if they choose 
                              not to cast anything)
 This card along with mass creature removal such as 
                              Wrath of God could make
 for some very frustrated opponents. At first 
                              glance one might consider it
 useless since your oppenent can choose what to and 
                              what not to cast that is
 going to be countered, so you'll probably never 
                              see a very important card
 countered, but you shouldn't look at the card as a 
                              counterspell, but rather
 a lock/stall card.  You may not counter their best 
                              spell, but you won't see
 them cast it either.
 
 The cycling is a bit silly. I don't see why this 
                              is an option. maybe if you
 are super desperate, or have a couple of Wake's on 
                              the board this ability
 shouldn't be used. The only thing that makes it 
                              relatively worth while is
 that it is a full counter and not those ridiculous 
                              "pay x amount or
 countered" and you get to draw a card. But for 6 
                              mana I can see there being
 better choices. Again, it would be a desperate 
                              last hope for me to use the
 cycling part of this card, but its there, and can 
                              be used effectively
 
 In limited I might play it for fun, but probably 
                              not. Its good at helping
 you win the battle of the creatures by giving you 
                              about 3 turns to lay down
 the beats while they  just watch, but I'm not sure 
                              if its practical.
 
 Constructed: 3.2
 Limited: 2.8
 |  
                            | 
                              Crimson | This is probably the 
                              least usefull of the decrees. Eight mana to 
                              counter the next 3 spells of your opponents choice. Hmm, not 
                              the greatest, although, it
 does buy you a turn or two to do what ever you 
                              please without having to
 worry about anything, you can even Stifle the 
                              depletion counter if you feel
 the need. If you look at is like this >>> 
                              Counterspell costs 2, Rewind is
 free, Discombobulate lets you mess with your top 4 
                              cards >>>you see that
 there are lots of better things to counter 3 cards 
                              not of your opponents
 choice.
 
 Decree of Silence
 Casual Rating: 2.5
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                            | 
                              
                               Andy
 Van Zandt
 | Decree of Silence An expensive uncounterable dismiss,  I see this 
                              fitting in the occasional
 sideboard, plus the bonus hardcast ability,  if it 
                              happens to be a
 fortuitous juncture in the game.  A bit expensive 
                              for either function in
 limited,  but if you survive to use it,  it gives 
                              you a little extra oomph.
 constructed 3
 limited 3.1
 |  
                            | 
                              Danny Tatro | Decree of Silence 
 A bit expensive for constructed. Its been 
                              tried in some block forms of desire, but its not 
                              really any good.
 
 In limited its junk since its frigging 7 mana 
                              triple blue. its too late game to matter. Plus 
                              anytime its in your starting hand its like an 
                              auto-mullgian.
 
 Constructed: 1.5
 Limited: 1
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