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Pojo's Magic The Gathering
Card of the Day


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Volcanic Hammer 
7th, Portal, & Portal 2 Common


Reviewed April 8, 2003

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Scott
Gerhardt

In Wizards continued attempt to make burn not as good as it used to be, we have Incinerate minus Instant minus perks.  Do people still play with it?  Yup.  It's burn, right?  This falls under the category of "if they give it to us, we will play it."  Wizards is trying to find a happy medium in today's slower game, and this is slower burn.  Not as good as it's predecessors, but still good in today's environment.

In limited, it's burn - you definitely play it.  Kills a LOT of things in 7th ed.

Constructed: 3.75
Limited: 4.25
Current Price:
$0.95


Chris
Gerhardt

Volcanic Hammer

A staple in burn decks, it's efficient and well costed.  It can hit creatures or players.  Lately on MTGO, when playing in 7th leagues, hammer has been an auto include, even to the point where I would look for anything useful in red for an excuse to splash red if I can't eek it out as a main color.  So, in limited, you play it, period.

Constructed: 3.75
Limited: 4.75


Judge Bill

Volcanic Hammer
 
Having been teaching a friend the game using the starter set, this card popped into my mind. I was kind of surprised to see it hadn't been reviewed yet.
 
And unfortunately, this is what we've come to if you want to do 3 damage to something. No Bolt, no Incinerate, just this.
 
Yet, this is very useful, as sometimes, you have to kill a creature with 3 toughness, or a player is at 3. This is the card for the job. The second burn spell I would include in a deck, right after Firebolt.
 
In limited, direct damage is ALWAYS good. Play it.
 
Constructed: 4
Limited: 5


Andy
 Van Zandt

Volcanic Hammer
Sorcery. Two mana.  No added benefits.  And unfortunately, one of the better
constructed worthy burn spells in the environment.  Things like this are one
of the reasons why t2 decks with a red base roll over to ravenous baloths. 
In limited, it's burn, and anything short of kamahl's sledge is good there.
constructed - 2.9
limited - 3.1


Jason
Chapman

Volcanic Hammer – “I wish I were a Lightning Bolt”. 2 cost and a Sorcery really isn’t the best, always look for Instant direct damage. On the other hand it is a solid card and playable but nothing like the Bolt.

 

Constructed – If you can’t use the bolt, this will do – 2.50

 

Limited – Any direct damage rocks in Limited – 3.50

 

PEZ – Well, everyone else will be running Bolts but this will do – 2.50

Scott Sager Volcanic Hammer

Three damage for two mana is definately decent and just about the right amount of damage for the current Standard environment where Rootwallas and Elephants rule the red zone.  Sorcery speed hurts a little, but until they bring back Incinerate this will remain a staple.

Ltd.:  Great mana efficiency and versatility.

Constructed: 4.0

Limited: 4.0

Danny Tatro

Volcanic Hammer

       This card is the new form of incinerate, and its not nearly as good, its still a reasonable replacement. This card is pretty self explanatory in limited. Play it.

       In constructed it sees play in most anything beatdown and red.

Constructed: 3
Limited: 3.5


John
Hornberg

Volcanic Hammer

A vanilla 2cc burn spell, that is Incinerate's forced but rather incompetent
replacement. Granted 3 damage for 2cc is always decent, especially with no
draw back, it falls in the enormous and hard to replace shadow of
Incinerate, and on the larger scale, Lightning Bolt.

That, however, is only in Extended. In Type 2 something like this was what
people had been waiting for a while, because it gave people a decent burn
spell to put into mono red, or into R/G Beats.

In limited, it's very simple. Burn is good, because burn is removal and a
can kill opponents. Volcanic Hammer is burn, cheap burn at that. More or
less, the point I am trying to make is this: in limited, Volcanic Hammer is
good.

Constructed (T2) - 3.1/5.0
Limited - 4.0/5.0

 

 

 

 

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