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Pojo's Magic The Gathering
Card of the Day

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Angelic Chorus 
Urza's Saga Rare

Reviewed April 15, 2003

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Without a doubt, no card has been part of more life gain combos than this one.  The ability to use this card with creature generators has long been seen as useful.  Originally, this card with Phyrexian Processor meant negating the life loss, making some fatties, and getting your life up huge.  In truth, anything that generates tokens works well with this.  Anything from Mobilization, to Centaur Glade, to Dragon Roost, to Processor, Replicator...the list goes on and on.  Am I stating this is a tremendous, awesome combo that should be played.  Not really.  It's sure fun. :)  If you're playing Multiplayer, this card is awesome.  Life gain becomes most important in an environment where you have multiple foes.  An endless supply of creatures + Angelic Chorus + Test of Endurance is really fun.  If you REALLY want to be mean in a group game, make some truces, gain some life, get it up over 50, then go: Test of Endurance, Time Warp. :)  That way, no one disrupts your combo before your next upkeep.  You have 10 people at the table, and you just beat all of them in one fail swoop. 

Okay - I am officially rambling about this card.  The point is, it's not really for serious, tournament level decks.  It is, though, a LOT of fun to play with.  There are so many ways to use it - try some out and build your own combo with it!

In limited, it's alright.  Life gain is not that great, and finding an endless supply of creatures is not easy.  If I had a free slot, I might put it in.  If not, then cut it.

By the way, when you're done reading this, you should go order from our site (cheap plug) then go pay your taxes.  Not much time left for that. :)

Constructed: 3
Limited: 3
Current Price:


Angelic Chorus is a really fun casual constructed card.  By itself, you can gain life each time you put a creature into play. But in combos, this card gets crazy. For example, with Serra Avatar (Serra Avatar has power and toughness equal to your life total), let's say your life total is 15. As it comes into play, Angelic Chorus gains you 15 life, so now you're at 30. So now your Serra Avatar is a 30/30!  Fun, fun, fun! 

Constructed (casual): 4
Limited: 3.5

Judge Bill

An interesting card. Gives you life for creatures that come into play. I don't see this as very good outside of combo decks that can put creatures with a lot of toughness into play. And yet it seems to be a popular casual play card, because of the life gain aspect. I preferred to use Soul Wardens to accomplish the same goal, but that's just me.
In limited, not a card I would play, as life gain just isn't that strong.
Constructed: 3.25
Limited: 1.5

 Van Zandt

Angelic Chorus
Amazing in limited,  especially since it ended up with phyrexian processor
in the starter decks too often.  in constructed, it's a bit too expensive,
but has mild combo potential... even though infinite life is not usually the
best way to combo out.
constructed 2
limited 3.5


Angelic Chorus is on the list of supercharged enchantments that cost a heck of a lot to play. There are many decks that can take advantage of this card’s effect but very few cards that can turn it into a game winner – especially because it comes down late. In the proper builds it can shine but this is based on combo effects. I have never been a believer in expensive life gain – I think your deck should be in a dominant position without counting on it or you should just rebuild the deck.


Constructed – I see it is huge but then I see it is expensive and doesn’t fit with my deck building philosophy at all – 3.65


Limited – Umm, you have lots of creatures and the games will last a while. Very strong – 4.95

Scott Sager
Angelic Chorus
Kind of expensive, but it's consistant lifegain (if you're in to that sort of thing).
Ltd.:  Sure, why not.  Consistant lifegain can't hurt.
Construtyed:  2.5
Limited:  3.5

Danny Tatro

Angelic Chourus

       This card is ok, but its a huge costed white enchantment. Not too combolicious since it gains you life and doesn't kill your opponent. So it wasn't that good in constructed.

       In limited its a little better but not really since its 5 mana. It could gain you a truckload of life in the right situation, but I probably wouldn't waste a turn to play this over a creature. But it depends.

Constructed: 2
Limited: 2.5


Angelic Chorus

This is one of those enchantments that could weasel it's way into a deck
that can produce tokens at on a whim for nearly nothing.  In casual, the
Earthcraft/Squirrel's Nest combo becomes even more broken with this card
(and same with Pandemonium too, but that's another story.)

Moving on from the kiddy things, Angelic Chorus isn't really a playable
enchantment.  It is a pricy enchantment (3WW) for an effect that gains you
life, which in most formats can easily be dealt with because your opponent
knows that, if they have the upper hand, that they can still keep momentum
and that a gain in life isn't going to make much of a difference.

In limited, I think you play it, but you don't take it early, and it's not
the center of the deck.

Constructed - 2.2/5.0
Limited - 2.6/5.0

Copyright 2001


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