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Pojo's Magic The Gathering
Card of the Day

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Onslaught Common

Reviewed September 17, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Judge Bill

A green Disenchant. There have been many times I''ve wished I could have had a green Disenchant in the past, but couldn't. Now, playing green, I can destroy an artifact or enchantment without having to splash white or find other suboptimal options. This will usually start in the sideboard, but that's just fine. You'll love having it when you need it.
In ON-ON-ON draft, I'd try to casually pick one of these up, but make sure I have one by the end of the draft. I wouldn't pick it higher than 9th first pack or 7th second pack, but if I still don't have one going into the third pack, I might just invest a 4th or 5th pick. I typically have most of my deck set by that time anyway, so its not as wasted a pick.
Type 2/Extended: 4 (Green has needed a card like this for a LONG time.)
Limited: 3.5


Ok, so green gets a straight up disenchant. This is not anything particularly new for green as it has had cards with disenchant effects before (Tranquil Grove, for example). How important this card becomes will not really be known until we see more of Onslaught block and have time to evaluate it's effects on T2. Overall it is a good card when needed but not really main deck at all.  If they really wanted to excite me they should make a red disenchant.
Constructed 2
Limited 2

Alex Hockey


No NO NO NO!!!!!!!!! Since when does green get a disenchant?! I'll get the review over quickly to leave room for a rant at the end.

Disenchant pretty much always finds its way into deck that use white, so I can see naturalize always finding its way into green decks. A 5 in constructed.

In limited, its just as good as destroying your opponents nasty creature enchantment or pesky artifact could win you the game. Another 5.


This smells like wizards are trying to "shake thing up a bit". Unfortunately, giving green a disenchant is a crude way to do it. Naturalize is a common, so I can't see any Onslaught limited deck not being green. It will also seriously skew the standard scene for the next 2 years.

The thing that really annoys me though is that they have no idea the effect this will have on casual play. I usually play casually with my friends, and we can
pretty much use any card we own. So even though naturalize will only only be in standard for the next 2 years, it will always be around in casual play and
could seriously harm the game.

Limited: 2 1/2
Constructed: 3

This card is something that green has needed for a while. It's always had one or the other for cheap, but never both. Plus it's an instant. Not bad. For constructed, it's always playable, but will get better or worse depending on what's popular. Great for sideboards. In limited, I'll probably play, just not pick it too high. Once again, a great sideboard card.


It's a disenchant.  No frills, nothing special - just a disenchant.  Oh yeah - it's green.  There is some amazing versatility this card has.  Before, to have this kind of cost, versatility, and speed, you had to splash white.  Now green has the power too, making decks needing to splash colors a little easier.  It's certainly quite playable in decks and sideboards and I expect it will see as much play as disenchant, and probably more considering the dominance of green in most of the current environments.

Constructed: 4
Limited: 3.5


Green disenchant is yet another reason why I think creative R&D is really screwing up Magic. Disenchant SHOULD be White's strength... but it is a strength that's worthless 'cause of the lack of good enchantments and COMPLETE ABSENCE of quality artifacts! It used to be good artifacts like Winter Orb or Nev's disk would be hell for an opponent to deal with... now there aren't any quality artifacts like this at all. =(

Copyright 2001


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