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Pojo's Magic The Gathering
Card of the Day

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Words of War
Onslaught Rare

Reviewed October 28, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Finally, Sligh does not need to "Draw the Shock" to end the game.  They can finish you off in just a couple turns.  I see those decks playing maybe 2 of these, but to know that 2 damage is coming a turn is awful nice.  Plus, makes it a scary proposition if they can draw multiple cards, or worse, forced to draw multiple cards.  Defaintely playable in both formats.  In limited, it's replenishable removal - who wouldn't want to draw a shock every turn in limited?

Constructed: 4.5
Limited: 4.5
Current Price: $3.45

Judge Bill

This is the card some people are calling the "new Cursed Scroll." That is an unfair comparison, because (1) Words of War is red, and is stopped by a CoP: Red, and (2) You lose your draw each time you do 2 damage.
But is better in a couple of ways: (1) if you manage to draw more than 1 card per turn, you can do more than 2 damage, and (2) You lose your draw each time you do the damage. This is important for things like Ensnaring Bridge.
Overall, I see this getting lots of play, as both a finisher in a Sligh deck and a lock for a Bridge deck. Unfortunately, it costs 3, so a counterspell deck has time to stop it, but counters don't seem as relevant as a fast deck would.
In limited, this is removal. It also helps you not to be decked, should the game go that far. So play this if you're red.
Constructed: 3.5
Limited: 4.5


his could wind up being the best red enchantment ever. For the mono red player skipping a draw to get an uncounterable shock whenever you need it is a good option. I can see many uses for it particularly against the blue mage. In limited it is also good but not quite as good as constructed because you can't really build a deck around it. I salute the blue heads at R&D for making this they just need 10 or so other fine red cards to even things up with green, blue, and black.
Constructed 4.5
Limited 4


This seems very typical of red lately. Direct damage cards that lack the sheer power of cards like incinerate but are much more fun to use. I can see
powerful decks being made out of all the words, and this one is no exception.

However, I do think this is the weakest word because the dedicated red mage doesn't need this enchantment to get direct damage. However, it does give the
opportunity to deal 2 damage a  turn without fail. I'll give it a 3.5 in constructed.

Direct damage is good in limited, even if it does cost you a draw. A 4.5 in limited.

Copyright 2001


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