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Pojo's Magic The Gathering
Card of the Day

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Onslaught Rare

Reviewed November 7, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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This is my 2nd review of this card, and it will be interesting to compare and contrast later.

This card has "combo" written all over it.  I'm not saying anything more than that (yet) but this card will see a lot of play in T2 and Extended.  In T2 it will be mostly a control deck's method to win, and might see some combo play.  In extended, well, it's a combo component to some rather nasty combos.  More to come on that - sorry I can't reveal too much tech at this time.  Needless to say, though, the card it nuts.

In limited, I heard unlimited creatures is good.

Constructed: 4.5
Limited: 5
Current Price: $14.95

Judge Bill

First of all, Mobilization is not a Kjeldoran Outpost. Outpost was a land,
and couldn't be countered. Mobilization is an enchantment, and can be

Having said that, they do pretty much the same thing: make 1/1 Soldier
tokens. Mobilization also helps because it can create multiple tokens in one
turn, and the tokens don't tap to attack (as long as Mobilization is out).
Therefore, it's a great card to use with something like Opposition. Even on
its own, it could be used as a finisher in a control deck.

In limited, this will give you many, many creatures. Play it.

Constructed: 4.5
Limited: 5


This is certainly one of the top 5 cards in Onslaught for both constructed and limited events. This card allows you to make soldier tokens which don't tap to attack for 2W. In constructed I look for this card to be the finisher in many U/W control type decks, much as Keldjoran Outpost was back in the old school. In limited this card is a must draft not only because it generates creatures every turn but also because it makes other soldiers not tap to attack.
Constructed 5
Limited 5



Limited: Not too bad, not bad at all. A 1/1 token isn't going to win all by itself but give this card time... The good thing is that limited games are slower than constructed ones so this "dork machine" has time to work. Also, in limited, your opponent is less likely to have enchantment removal to deal with this. Its not a bomb exactly but it could be useful. A 3.5

Constructed: The obvious use is a soldier deck. Whether this will work depends on how many tournament worthy soldiers there are in the environment and if they form a good mana curve, compliment each others abilities etc etc. Although if whipcorder is anything to go by, soldiers may be a force to be reckoned with. A 3 in constructed. I did have a thought that you could kinda use this card to ressurect counter-post. A number of other key cards are missing (browse, soldevi digger, thawing glaciers, swords) but some equally good cards are now around (compulsion, obsessive search, life burst, ancestral memories, iridescent angel). It probably wouldn't work but it'd be interesting to give it a try.

Danny Tatro

       IMHO(In my honest opinion) this card is good, but very over-rated.
It comes out earliest the 3rd turn (2nd with Marble diamond), but not always. It costs 2W per soldier, and the soldiers are only 1/1. Somehow this doesn't fit into W/B control since you'll be wasting time countering you opponents stuff, and won't be able to use mobilization tapped out. It doesn't fit into green or red... and maybe doubled up with black... but not really. It seems this card just doesn't fit anywhere. Also if it ever became a famous deck type, like Tog, it would be ridiculously easy to hose it since Mobilizations a 'slow' enchantment.

       In draft this thing is broken as can be. Endless creatures just wins the game PERIOD. Unless your opponent can play infest and get rid of your enchantment, you're probably gunna win. All your opponent can do against this card in draft is hope to race you with evasion creatures. In sealed its even more amazing since creatures aren't as abundant in sealed deck, especially in multiples.

Constructed: 3
Limited: 4.5
Sealed: 5

Copyright 2001


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