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Pojo's Magic The Gathering
Card of the Day

Tainted Lands


Pojo's Average Rating -
Constructed: 3.11 (9 Reviews)
Limited: 3.06 (8 Reviews)
Reviewed March 26, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Painless lands that can be painful without swamps, I'm a big fan of these guys. I'd always play them in Limited if I was playing that color combination, getting a 4 from me in that category, and in constructed, because 2 color decks require more consistency than these guys can provide, only a 3.


Tainted lands are great, assuming you want to play Black. I see these sliding in right into decks using some wonderful Apocalypse rares like Spiritmonger and Vindicate. They're VERY playable in those decks.
Dual Land Rating: Bayoulicious! Scrublanderful!
Constructed Rating: For what they do - 4. Overall: 2
Limited Rating: 2


Well these aren't quite the new duals we were led to believe they would be. Generally I would still prefer pain lands or even filter lands. But, if you're playing black they are almost as good as old school duals. Of course if you're still playing Tog they are great.
In limited they are only good if black is your color. This isn't much of a drawback in draft because by the time you see them you know if you need them. So they are situationally either really good or total make the call.
By the way since the hated Nationals qualifiers are coming up I will provide a tip of the day for that tourney as a public service. Tip #1 If you want to avoid the annoying scent of 300-400 magic players stay home.
Constructed 3 (If you need them 5 if not 0)
Limited 3 (Same reason as constructed)


The tainted lands are neat, but not overly useful.  I have messed around with them in building decks for Regionals.  The bad part is, you have to be playing a substantial amount of Black in your deck to make use of them.  If you have a heavy amount of Black and are splashing another color, then by all means take advantage of them.

In limited, you can play them from time to time.  However, you will only really be able to make use of them if you get a lot of black out of Torment.

Constructed: 2.0
Limited: 1.8


Limited: 4 Stars
Constructed: 4 Stars

I will almost always take a decent mana fixer in limited fairly early. I just want to have a stable deck, that's all. In constructed, I've been really happy with the results I've been getting with these things and might start to use them more often.

Andrew Chapman

The tainted lands are very good for an environment trying to play a lot of black. If you aren't playing a lot of black, these suck. If you are playing a lot of black and a second (or third) color(s), then these should fit in nicely. The same goes for Limited

Constructed: 3
Limited: 3

John B

Of course the tainted lands are only as good as the lands decks that can suit them, but for what they do they're great. You may wonder why you don't just use an Island instead of Tainted Isle, since its black production won't begin until you already have black mana. That additional black can be very important, though, since you may want to play a card with BB in its cost, multiple black cards, or maybe to pump up Nantuko Shade. It's an effective way to splash a color without weakening the black mana production of a deck with a good number of swamps in it (I find 12 or more works fine.) 4


Limited ****
Constructed ****

These are an excellent addition to any multi-colored black deck. The "T: Add one colorless mana to your mana pool" part of these lands means they'll never be worthless. Coming into play untapped is groovy too!

Judge Bill

In constructed, these lands depend on you being B/x, rather than X/b. Also, for the allied colors, you have 2 other cards (Invasion tap lands and 7e pain lands) that I would use instead. That leaves B/w and B/g. I can see a B/g deck popping up, but all in all, I don't see these lands' effecitveness. 

In limited, these cards will come to you late. Don't waste your high picks on them.

Constructed: 3
Limited: 2.5

John Hornberg

The tainted lands are actually not too bad. They are good in decks that are heavy black, or lean more towards black than any other color, but their drawback can be deceiving.

In fact, the Tainted lands' drawback of needing to control a swamp is much less attractive than the downside to the painlands, just because there is so many ways to tag your swamps. I give them a hesitant 4, because they can easily not be that good. It all depends on the match up.

In limited... they're lands. Sure you take them over crap like Cephalid Snitch and all, but to take a land, any land with the exception of Keldon Necropolis or Barbarian Ring, in the single digits pick wise is actually kind of dumb. They get a 2 because they can help in 2 color black-something decks, but they aren't early picks.

Doc Mackerel The Tainted Lands cycle are a great little addition from Torment. If you have a Swamp in play then it's great, a Dual-land in Type II. If you don't then it's a lone colourless mana. I've found that you can work the land count around this problem pretty easily, and the Tainted lands are more useful than any other special lands in a 2-colour deck featuring Black. 

In constructed play, there are many advantages to be had from using these lands. They don't hurt you, they don't tap, and if you don't have a Swamp they still provide colourless. They're also fine in limited, but you'd probably rather pick a creature or spell first as you can put lands in later.

Constructed - 4.5
Limited - 3.5


Copyright 2001


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