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Pojo's Magic The Gathering
Card of the Day

Judgment - 

Pojo's Average Rating -
Constructed: 2.69 (9 Reviews)
Limited: 3.58 (8 Reviews)
Reviewed June 3, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Spelljack is one of those cards that can end up being very naughty. Its obviously very powerful in Limited and a great first pick. In Constructed, its high casting cost makes for very few making your deck. Cunning wish for Spelljack from the board to take your opponents Upheavel/Spiritmonger/Fact or Fiction/etc. In Limited a 4, in Constructed a 2.5

Judge Bill

A card that first saw play as Desertion, and it did see some play. Now we get to take anything, but at a cost of U more.
I would be hard pressed to put more than 2 of these in a deck, as it is hard to have 6 mana open for a counterspell, and therefore this would only be used in the late game.
In limited, however, this is a really good card. You take their game breaker, and get to use it yourself.
Constructed: 2.5
Limited: 4.5

Doc Mackerel 

Spelljack was one of the cards revealed early to hype Judgment. Of course, the whole set was accidently released early, but never mind that. 

Unfortunately, Spelljack looks great, and has so many possibilities, but the cost is too much. It's like the Jugement version of Radiate.

Players will simply not be able to leave 3UUU untapped into their opponent's turn in constructed. It's a great idea, but you'll rarely be able to turn the tables with a Spelljack. The slower game helps in limited play, but the quality of spells that you can purloin is greatly reduced.

Constructed - 3
Limited - 4

John Hornberg

Spelljack is fun, but expensive. Way too expensive. 6 mana for a counterspell is ungodly, no matter how much it does. Spelljack is also a lot weeker than Desertion, which us only five. In constructed, Spelljack is junk, and doesn't deserve to see play. A fun concept, but it doesn't cut it at 6 mana. A 1 in constructed.

In limited, nope, not worth it. It's a late pick everytime, and a worthless card. I give it a 1.5, because at least it can be pulled off a little more comfortably in limited, but should see an equal amount of play here as it does in constructed.


This thing cost a ton....but that's OK :)

This is going to cause some interesting situations in constructed play.  gonna come down to WHEN to drop a spell more often than IF.  I think it is costed correctly though.  Any less and it would be too good.

In limited, I would take if I was playing blue just for the simple fact that I could potentially use one of my opponents bombs if he drew it up late.

Constructed: 3.4
Limited: 3.4



Wasn't this a movie with Emilio Estevez in the 80s? Anyway, while the cost of this spell will make people shy away from it, I think 1 or two copies in a deck that can take create card advantage will be pretty easy. If you've got 4 Looters and 4 Compulsion and 4 Mongrel, you can play Spelljack because if you can't cast it, you can always discard it.

In Limited, if you're playing blue - play this card.

Constructed: 3
Limited: 4

Movie tie in: Freejack


limited ***
constructed **

Too expensive, too situational for constructed play... however the advent of "the wishes" will allow cards like Spelljack to make some dramatic appearances every so often out of the sideboard. 

In limited play a late game Spelljack could turn a game 180 degree's by both stopping an opponents bomb, and at the same time giving YOU the ability to beat them with their own bomb!!  How embarrassing!

John B

Many people are putting Spelljack down for costing 6 mana. They say, "If something costs 6, it had better swing the WHOLE GAME in your favor."

Well that's what Spelljack does. Not only does it have a massive effect on the game, being disruption that provides card advantage, but it has significant synergy with a few other cards that are already seeing play (and probably will see more, as a result of Anurid Brushopper): Upheaval, Balancing Act, and Obliterate. That's right, counter a creature... any creature. Reset the board and play the creature when no one can do anything about it. Heck, Spelljack your opponent's Upheaval. Play it when it's more likely to give you the advantage.

But I haven't gotten to the best part of it. Spelljack is a hard counter that works on any spell (aside from uncounterables like Obliterate and Urza's Rage). There is no more versatile variety of disruption, and this is very rare in Odessey Block. As a matter of fact, what is OBC's competition for Spelljack in the hard-counter department? Fervent Denial and Liquify. And Liquify is restrictive.

This isn't a card that will fit into any deck packing blue mana. It may never be considered an MVP of a deck. But I guarantee it will be an important part of some decklists.



Spelljack is a really cool card. It's sort of a countering spell with a super confiscate tacked on for fun. I don't see it being played much in constructed due to the high casting cost. It will be played in most any limited deck that has islands. It is particularly strong in Limited due to the fact that there are fewer "bombs" in limited decks and countering and then playing one of your opponent's best cards against them can be a good road to victory.

Copyright 2001


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