Pojo's Magic The Gathering
Card of the Day
Dawn of the Dead
Torment - Rare
2BBB - Enchantment
the beginning of your upkeep, lose one life.
At the beginning of your upkeep, you may return
target creature card from your graveyard to
play. That creature gains haste until end of
turn. Remove it from the game at end of
2.95 (10 Reviews)
Limited: 3.28 (9 Reviews)
Reviewed January 23, 2002
based on a 1 to 5 scale
1 being the worst. 3 ...
5 is the highest rating.
This card is hard to analyze without seeing the
rest of the Torment set. If the set makes it
feasible to play heavy Black in limited... this
card is a bomb. However in a traditional
limited environment where you need to play 2-3
colors to have a competitive deck, coming up with
the BBB part of the casting cost is very
In constructed Dawn of the Dead is very similar to
Corpse Dance. There WILL be decks built
trying to abuse this card, especially with 187
effects becoming prevalent once again!
Question: The way this card is worded... can
you bring multiple creatures from your graveyard
into play during the same upkeep? If so,
this card is simply amazing! Either way,
this card is one of the reasons they reprinted
This card has combo written all over it. I
just wonder if it's viable. Things that sac,
things that get in the grave fast...the
possibilities are endless. It's expensive,
and it hurts. Time will be the deciding
In limited, it's a bomb I think. They kill
your critter, it comes back for a suicide
mission. Not bad.
Hmmmm..... No sir, I
don't like it. Sure it'll be broken by some
nothing better to do, but this card is kind of
blah in my eyes, because the
same creature can't keep coming back. Your
limited to putting creatures
into your graveyard and using it a lot, otherwise
it helps your opponents
more than anything. I give it a 2.5, because
it will be excellent
trade-bait for the little tykes and for those who
don't know what they are
doing. I really don't like this card, even
though I see combo, a idiot
In limited, recursion is good, but as usual, the
line "Remove that creature
from the game at the end of turn" line screws
this card. It'll be a high
draft, but it'll never be the potential that it
could be without that line.
I give it a 4, and I think it will fall in the 2
to 6th picks because it is
still a game changer, just not very good.
very solid in an environment where having a full
graveyard is very, very simple. Yes, this messes
with threshold, but that extra attacker every
turn can really help stem the tide. Also, a
creature with some useful ability can also be
re-used. This card will be very abuseable in
Rating: Dawn of the Dead (duh!)
This card can add some serious late-game
power to almost any deck using a good number of
creatures and enough black to support the casting
cost. It's really not a great fit in
reanimator-type decks, because it is too slow.
Something many people may not notice is that life
loss is best used in decks that don't plan to make
it to late game, though, and those decks would
rather have another cheap, efficient, and
aggressive creature in that slot. It
probably will see some play, though.
Limited: ***^(3 1/2 Stars)
Constructed: ***^(3 1/2 Stars)
Dawn of the Dead looks to be a high pick due to
ability to pretty much negate removal, at least a
little. It can break the game wide open if
correctly and if your deck is fairly ready to
the constant pain. Of course, if it doesn't
you can't get rid of it, you're in for a world of
hurt. In Constructed, I think it might just
work as a
last ditch effort to get those last few precious
points of damge through your opponent's defense.
in all, I don't think it will be used too much in
Constructed since there are already many other
that do the same thing, only better.
of the Dead
you didn't get enough reanimate or living death
decks in extended you will now play against it in
T2 (Yes, I said T2 because if you are old school
there is no such thing as standard only Type 2 and
don't sass a grouchy old man.) I can only think of
about 400 ways to break this card. Combine it with
the new 5 B Ritual, and Buried Alive etc you have
some amazing black tricks.
Limited it is somewhat weaker but still very solid
if you can get some fatties into the graveyard.
Constructed 5, Limited 3.5, Torment only 4.
I'm not sure what to think about this card.
great in a combo deck that had creatures with good
comes-into-play and/or sacrifice abilities, but
just not seeing it being a top way to do things.
may be a card that gets better once we see the
set, and may indeed make up for a good block card,
I just don't see it quite making the cut.
In limited, even in THIS limited, it's BBB in the
casting cost will limit its usage. Combine
a lack of the creatures I discussed above, and
have a fairly unplayable card.
Constructed Rating: 2
Limited Rating: 1.5
This card could be pretty interesting in
constructed. You can build a deck around
this that could be potentiall devestating. There
are also some cards from Torment that might
produce some good synergy. It might be
costed one more Black mana than it should which
could keep it from being overused. It's
definitely nowhere near broken.
In limited, unless I had already drafted a bunch
of evasion creatures (or just wanted a rare) I
might let this one float a bit. It can be
useful late game, assuming you have the life to
sustain it. Being able to get a creature
back that has the ability to kill stuff could be
good as well.
Unfortunately, there are a lot of cards between
Odyssey and Torment that require cards to be
removed from the graveyard.
|This card is waiting to be broken
in Constructed, potentially a 4, right now
its just a 3. In Limited I don't think it is
amazing, but could make a game
slightly better off. I'd most likely draft
it and play it, but I think its
not worthy of anything above 3.5.