Pojo's Magic The Gathering
Card of the Day
Torment - Uncommon
1U - Enchantment
Discard a card from your hand: Draw a card.
1U, Sacrifice Compulsion: Draw a Card
Reviewed January 14, 2002
based on a 1 to 5 scale
1 being the worst. 3 ...
5 is the highest rating.
|I think this
card is EXCELLENT in both constructed and limited.
I am sure that people will find it useful in both
formats, and I'm going to give it a tentative 4.5
in both formats. This card is waiting to be
I've always been a big fan
of Jalum Tome... this card is just flat out beter
if you're playing Blue. Giving all your bad draws
"cycling" is simply excellent for any
environment. Combining this with the new
"Madness" mechanic from Torment has
serious potential for Odyssey Block... maybe even
Standard if there are plenty of good madness cards
included in Torment!
Hang on a second - is this Torment, or Urza
Block. A card that gives all your cards
cycling - cool. Actually, Compulsion is
amazing. The ability to race through stuff
that is doing you no good, like late lands, and
spells that are bad late, like Force Spike and
others, and in return, get cards that you can
use? Sounds like a plan to me. On top
of this, You'll have Threshold in a jiffy.
Plus, once you draw that second Compulsion, just
sac off the first one and it completely replaces
itself. This card is good - very good.
In my opinion, counter decks are going to
absolutely love to abuse this card. It seems
so innocent in nature, yet so unbelievably abusive
in its practicality.
In limited, its
even more broken, if you can imagine it. You
get so many worthless lands and spells that are
simply no good. Just pitch them away and
find something useful. Even early, if you
need land, go get it. I could go on and on,
but I'd only be repeating myself. Compulsion is broken.
Old Constructed -
New Constructed - 4.75
Constructed Potential - 5
Overall Constructed - 4.67
Limited - 5
To me, it looks
like Trade Routes, except much more useless. I
don't see this card being used very much, and if
so, as a supplement to cards like Fact or Fiction
or Standstill. The problem is that it's not major
card advantage, and it's not incredibly broken.
It's good, but not broken. I really can't give you
an accurate judgment, because I really need to see
it played before I can rate something from a
future set, especially something like this. It all
depends if it catches on, but from just looking at
it, Convulsions looks like a 2.5. Average, but not
great in my eyes.
In limited, anything that
draws cards has potential to see play. Any cantrip
can be played, no matter how stupid it is, simply
because it draws cards. Still, this card is kind
of blah, and while limited decks using blue can do
a lot with it, there's no point in really drafting
more than one. So, in limited, I'd say this card
goes between say the 5th to 10th picks, but I
can't make a fair judgment, because I have not
seen the spoiler yet. In limited, it gets a 3.5.
100% playable in
limited, this little enchantment may find it's way
into standard in a threshold dependent combo deck.
It's nice because once you run out of hand
resources to trade, you can throw this baby into
the trash and replace it. This card is going to
break Blue-Green as THE deck to play in limited.
This plus a Looter gives you so many chances to
get to and throw your Roar of the Wurm into the
graveyard, and now of course, tossing your
rootwalla into the graveyard seems like the strong
Mental Discipline Rating:
Limited Rating: 4
Constructed Rating: 1
Limited: **** (4
Constructed: *** (3 Stars)
In Limited, I think that
Compulsion is going to be pretty good. It will let
you cycle any un-needed cards into (hopefully)
something worth losing a card. Also, if you get to
the point where you can't afford to pitch a card
since they're all needed, just lose the Compulsion
and you're good to go. In Constructed, it probably
won't be as useful since there are better card
drawing tools available, but it will still be
worth it at times.
has a lot of uses. It also makes a
blue/green threshold based deck a LOT more fun and
a LOT more viable.
I can see this card getting a lot of use. In
some ways it seems reminiscent to Trade Routes.
However, I think Compulsion will see more
play. I can definitely see it's synergy with
a lot of cards in constructed.
I will also say that it might allow you to do some
crazy things in limited. Maybe even more so,
depending on what comes out in Torment. I
like it a lot. It can be fun challenge
to play and play against it.
Constructed Potential - 3
Limited Potential - 3
Oh yeah...this thing might even help a few combo
decks along. So...
Combo Potential - 3
GENERAL'S WARNING: Review Of Unrealeased Cards May
Result In Foot-In-Mouth Disease
That having been
said, I think Compulsion may easily find its way
into a few type 2 decks. It's not quite as
revolutionary as a certain Sideboard writer would
seem to make it out to be, but it certainly is
worth consideration in a number of decks. Rating =
This card seems
designed for limited because most people wind up
with less than desirable cards, particularly in
the mid to late game, so shucking basic lands or
bad spells in search of better cards is excellent.
I don't see it making the cut in constructed
because it is an enchantment, and there are lots
of better card drawing cards out there.
Let's go with 4
in limited and 2 in constructed.