|  |  |  |  Pojo's Magic The Gathering
 Card of the Day
 
                          
                            |  Scott
 Gerhardt
 | There's
                              not a whole lot to be said about Wrath that hasn't
                              been said before.  It's been here since the
                              beginning, and for what it does, it does it better
                              than anything else.  Clears the board turn
                              4.  A mainstay in W/U control decks since the
                              earliest of days.  They've printed other
                              cards that do similar things, but you can't beat
                              complete board clearing for 4 mana.  
                               In
                              limited, this is a game winner.  You see it
                              coming, they don't.  You almost never hold
                              back in limited, and if you see it coming, this
                              will win you the game by giving you a hand to play
                              with and them in topdeck mode.  You fist pick
                              this card and it is a reason to play white at
                              almost any stage of the draft you get it. Constructed:
                              5Limited: 5
 Current Price: $8.95
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                            | 
                               Chris
 Gerhardt
 | 
                                Wrath of God is one 
                                of those cards that takes advantage of a deck 
                                built around it and the element of surprise. 
                                When you have it in your hand, and your opponent 
                                isn't expecting it, he'll play out his creatures 
                                while you hold yours back, gaining the mana it 
                                will take to quickly restock your side of the 
                                board... WHAM! The board gets cleared; he plays 
                                maybe one creature, and you quickly resaturate 
                                your side of the map, giving you the clear 
                                advantage. Next game, he knows you have it, 
                                which causes him to hold back some 
                                creatures...making him play his game less 
                                optimally. It's a great "Uh-Oh..." game reset 
                                button in case you get in trouble and would like 
                                a new start. 
                               
                                  
                                In constructed, it's 
                                amazing, especially considering you can prop up 
                                the deck's focus with the new Type 2 "Wraths", 
                                Kirtar's Wrath and Akroma's Vengeance. You just 
                                keep resetting the board whenever it looks like 
                                the game isn't going in your favor. 
                                  
                                In limited, it's 
                                also excellent as a board reset. Works just as 
                                well, though you can't count on it when you'll 
                                only have one in your deck. Still, definitely a 
                                first pick. 
                                  
                                Constructed - 4.5 
                                Limited - 4.5 
                                ~ Chris
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                            | 
                              
                               Judge
                              Bill
 | 
                                One of the spells 
                                that has been with us from the beginning. 
                                Through this, you see the dichotomy of white. On 
                                one hand, you have "white weenies" - small 
                                creatures designed to run your opponent over 
                                before he can mount a defense. 
                                  
                                Then, you have the 
                                control aspect of white. This, along with 
                                Armageddon, helped to cement white as a "global 
                                sweeper." Armageddon is no longer in type 2, as 
                                it was pulled (quite correctly, I might add) for 
                                being "out of flavor" for white. (Global 
                                land-kill now belongs to red, as evidenced by 
                                spells like Epicenter.) 
                               
                                  
                                However, this stays 
                                in white. The only other color that this effect 
                                might be in flavor for is black, and Mutilate is 
                                a card that does it correctly for black's 
                                flavor. 
                                  
                                The ability to bury 
                                (yes, I know, it's "destroy without possibility 
                                of regeneration" - bury is just a much cleaner 
                                term) all creatures is a strong one. Pair this 
                                with blue, and you are able to control the board 
                                with regularity. 
                                  
                                This isn't a card 
                                for all decks, but in the decks it goes in, it 
                                is a key part of the deck. 
                                  
                                In limited, it is a 
                                little less effective, as it kills your 
                                creatures too, and thus takes a good touch to 
                                pull off well. I'd play it though, for the 
                                possibility of turning the board in your favor. 
                                  
                                Constructed: 4 
                                Limited: 3 |  
                            | 
                              Zack Locke | Tuesday: Wrath of God 
 OK, now here's a No-Brainer. Destroy all 
                              creatures, no regeneration for 4 mana. Probably 
                              one of the best white cards ever printed. SO good.
 
 In draft, you better take it. If you get this 
                              card, definitely consider playing white - it's 
                              worth it. In sealed, it can be a good splash. 
                              Something that can take out all creatures with no 
                              drawback is always nice.
 
 Constructed: 5.0
 Limited: 5.0
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                            | 
                              DeQuanWatson
 | Tuesday - Wrath of God 
 This card is old as time itself (no pun 
                              intended).  Funny thing is, even when this card 
                              isn't hot on any tournament scene, it still goes 
                              for $5-7.  As far as an overall rating for this 
                              card...hrmmm....that's a bit hard to say.  It's 
                              limited in it's use, but it does what it is 
                              supposed to do real well.
 
 In limited, you take because it wipes the board 
                              clean.  This makes a huge difference in draft or 
                              sealed many times.  Anything that can reset the 
                              board for you as things get out of hand is a big 
                              help.
 
 Constructed: 3.5
 Limited: 4
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