Pojo's Magic The Gathering
Card of the Day
not a whole lot to be said about Wrath that hasn't
been said before. It's been here since the
beginning, and for what it does, it does it better
than anything else. Clears the board turn
4. A mainstay in W/U control decks since the
earliest of days. They've printed other
cards that do similar things, but you can't beat
complete board clearing for 4 mana.
limited, this is a game winner. You see it
coming, they don't. You almost never hold
back in limited, and if you see it coming, this
will win you the game by giving you a hand to play
with and them in topdeck mode. You fist pick
this card and it is a reason to play white at
almost any stage of the draft you get it.
Current Price: $8.95
Wrath of God is one
of those cards that takes advantage of a deck
built around it and the element of surprise.
When you have it in your hand, and your opponent
isn't expecting it, he'll play out his creatures
while you hold yours back, gaining the mana it
will take to quickly restock your side of the
board... WHAM! The board gets cleared; he plays
maybe one creature, and you quickly resaturate
your side of the map, giving you the clear
advantage. Next game, he knows you have it,
which causes him to hold back some
creatures...making him play his game less
optimally. It's a great "Uh-Oh..." game reset
button in case you get in trouble and would like
a new start.
In constructed, it's
amazing, especially considering you can prop up
the deck's focus with the new Type 2 "Wraths",
Kirtar's Wrath and Akroma's Vengeance. You just
keep resetting the board whenever it looks like
the game isn't going in your favor.
In limited, it's
also excellent as a board reset. Works just as
well, though you can't count on it when you'll
only have one in your deck. Still, definitely a
Constructed - 4.5
Limited - 4.5
One of the spells
that has been with us from the beginning.
Through this, you see the dichotomy of white. On
one hand, you have "white weenies" - small
creatures designed to run your opponent over
before he can mount a defense.
Then, you have the
control aspect of white. This, along with
Armageddon, helped to cement white as a "global
sweeper." Armageddon is no longer in type 2, as
it was pulled (quite correctly, I might add) for
being "out of flavor" for white. (Global
land-kill now belongs to red, as evidenced by
spells like Epicenter.)
However, this stays
in white. The only other color that this effect
might be in flavor for is black, and Mutilate is
a card that does it correctly for black's
The ability to bury
(yes, I know, it's "destroy without possibility
of regeneration" - bury is just a much cleaner
term) all creatures is a strong one. Pair this
with blue, and you are able to control the board
This isn't a card
for all decks, but in the decks it goes in, it
is a key part of the deck.
In limited, it is a
little less effective, as it kills your
creatures too, and thus takes a good touch to
pull off well. I'd play it though, for the
possibility of turning the board in your favor.
Tuesday: Wrath of God
OK, now here's a No-Brainer. Destroy all
creatures, no regeneration for 4 mana. Probably
one of the best white cards ever printed. SO good.
In draft, you better take it. If you get this
card, definitely consider playing white - it's
worth it. In sealed, it can be a good splash.
Something that can take out all creatures with no
drawback is always nice.
Tuesday - Wrath of God
This card is old as time itself (no pun
intended). Funny thing is, even when this card
isn't hot on any tournament scene, it still goes
for $5-7. As far as an overall rating for this
card...hrmmm....that's a bit hard to say. It's
limited in it's use, but it does what it is
supposed to do real well.
In limited, you take because it wipes the board
clean. This makes a huge difference in draft or
sealed many times. Anything that can reset the
board for you as things get out of hand is a big