Card of the Day Home


Card Price Guide

Featured Writers

Deck Garage

Message Board 
Magic League

Contact Us


Pojo's Magic The Gathering
Card of the Day

Image from

Wrath of God 
7th Ed. Rare

Reviewed December 3, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


There's not a whole lot to be said about Wrath that hasn't been said before.  It's been here since the beginning, and for what it does, it does it better than anything else.  Clears the board turn 4.  A mainstay in W/U control decks since the earliest of days.  They've printed other cards that do similar things, but you can't beat complete board clearing for 4 mana.  

In limited, this is a game winner.  You see it coming, they don't.  You almost never hold back in limited, and if you see it coming, this will win you the game by giving you a hand to play with and them in topdeck mode.  You fist pick this card and it is a reason to play white at almost any stage of the draft you get it.

Constructed: 5
Limited: 5
Current Price:


Wrath of God is one of those cards that takes advantage of a deck built around it and the element of surprise. When you have it in your hand, and your opponent isn't expecting it, he'll play out his creatures while you hold yours back, gaining the mana it will take to quickly restock your side of the board... WHAM! The board gets cleared; he plays maybe one creature, and you quickly resaturate your side of the map, giving you the clear advantage. Next game, he knows you have it, which causes him to hold back some creatures...making him play his game less optimally. It's a great "Uh-Oh..." game reset button in case you get in trouble and would like a new start.
In constructed, it's amazing, especially considering you can prop up the deck's focus with the new Type 2 "Wraths", Kirtar's Wrath and Akroma's Vengeance. You just keep resetting the board whenever it looks like the game isn't going in your favor.
In limited, it's also excellent as a board reset. Works just as well, though you can't count on it when you'll only have one in your deck. Still, definitely a first pick.
Constructed - 4.5
Limited - 4.5

 ~ Chris

Judge Bill

One of the spells that has been with us from the beginning. Through this, you see the dichotomy of white. On one hand, you have "white weenies" - small creatures designed to run your opponent over before he can mount a defense.
Then, you have the control aspect of white. This, along with Armageddon, helped to cement white as a "global sweeper." Armageddon is no longer in type 2, as it was pulled (quite correctly, I might add) for being "out of flavor" for white. (Global land-kill now belongs to red, as evidenced by spells like Epicenter.)
However, this stays in white. The only other color that this effect might be in flavor for is black, and Mutilate is a card that does it correctly for black's flavor.
The ability to bury (yes, I know, it's "destroy without possibility of regeneration" - bury is just a much cleaner term) all creatures is a strong one. Pair this with blue, and you are able to control the board with regularity.
This isn't a card for all decks, but in the decks it goes in, it is a key part of the deck.
In limited, it is a little less effective, as it kills your creatures too, and thus takes a good touch to pull off well. I'd play it though, for the possibility of turning the board in your favor.
Constructed: 4
Limited: 3

Zack Locke

Tuesday: Wrath of God

OK, now here's a No-Brainer. Destroy all creatures, no regeneration for 4 mana. Probably one of the best white cards ever printed. SO good.

In draft, you better take it. If you get this card, definitely consider playing white - it's worth it. In sealed, it can be a good splash. Something that can take out all creatures with no drawback is always nice.

Constructed: 5.0
Limited: 5.0


Tuesday - Wrath of God

This card is old as time itself (no pun intended).  Funny thing is, even when this card isn't hot on any tournament scene, it still goes for $5-7.  As far as an overall rating for this card...hrmmm....that's a bit hard to say.  It's limited in it's use, but it does what it is supposed to do real well. 

In limited, you take because it wipes the board clean.  This makes a huge difference in draft or sealed many times.  Anything that can reset the board for you as things get out of hand is a big help.

Constructed: 3.5
Limited: 4

Copyright 2001


Magic the Gathering is a Registered Trademark of Wizards of the Coast.
This site is not affiliated with Wizards of the Coast and is not an Official Site.