Pojo's Magic The Gathering
Card of the Day
block qualifier - Psychic Stairwell runs wild at a
qualifier in Houston and would have won it all if
it hadn't been for a lucky Lava Storm. Eh -
The card has combo
uses. Maybe something with this and
exploration to let you regain land advantage.
If you don't combo it with something, you lose
more advantage than you gain.
In limited, it's
insane. Hold on to it for about 4-5 turns
and the game is yours. I would definitely
play this. The card advantage is STUPIDLY
Okay, I had never even
heard of this card until about 3 nights ago. Scott
and I were talking about weird Magic combos, and
he brought up one that he used in Mirage block;
Psychic Vortex and Tombstone Stairwell. So I was
pretty surprised when it showed up as a Card of
the Day pick. Where in the world Danny came up
with this one is beyond me, but what the heck.
Obviously, the only
way you'd play this card in constructed is in some
kind of combo deck. Other than with the Stairwell,
I have no idea what you could come up with, but
Blue players seem to have a knack for really sick
combo ideas, so I'll leave the brainstorming up to
them. My opinion on the card: Whatever. I hate
blue on principle.
In limited: I guess
card draw is never bad in limited. But watch your
Constructed - 1
Limited - 2.5
An interesting card.
We see part of the effect on Grafted Skullcap,
without having to sac a land and only drawing a
constant one more per turn. This card, though,
is in both the right and the wrong color. The
right color, because card drawing like this is
blue's staple. The wrong color, because blue
can't really ever afford to have an empty hand. The
drawback of the empty hand is much too severe
for blue to overcome.
(minor combo potential)
(playing this gives you a few extra cards, then
you can refuse to "pay" the cumulative
upkeep when you've had enough.)
I've actually played with this card, another blue
"for fun" card, but it
does provide a large amount of card drawing and
will quickly put an absurd
amount of cards in your graveyard. It would take a
very specific deck to be
useful in it though. Far more interesting in
limited, allowing you to
refuel your hand 3-6 turns in a row, giving a
potentially huge advantage.
This card had a brokenly good cumlative
upkeep, and the discard your hand, sac a land
thing isn't so bad a drawback. but its casting
cost is just one too many. maybe if its was 1UU or
2U it would be easier use... definetly a
underlooked rare. Maybe it could combo with
madness. Dump things like glory, wonder... you get
the picture. But all in all its probably just too
random an effect to be seriously used. Most likely
since its 4 mana double blue. And enchantments are
easy to get rid of, especailly slow ones... but
after its been out for "X" turns you get 2
cards... then 3 cards... then 4... since you draw
for your turn too. Also the drawback is easily
sufficed since your gunna draw into pland and be
able to play one each turn easy.
In the end its just not well balanced enough to
ever be played... awwwww. Maybe in a fun deck
Limited... YOU PLAY THIS THING. Insane card
advantage is never a bad thing.
Sealed: YES JUST AS GOOD BUT EVEN BETTER. More
creatures and spells = You win. Cause sealed has
less of those things...
Constructed: 2.5 (If its not removed fast... you
practically get a auto win.)
Limited: 5 , Godly good!
Sealed: 5 , This is like super saiyan level 99 in