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Pojo's Magic The Gathering
Card of the Day

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Roar of the Wurm 
Odyssey Uncommon

Reviewed December 13, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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This has proven to be an absolute staple in today's Type 2 environment.  It's really not that unheard of to have a turn 3 6/6.  Yes, it's subject to death via bounce, but the size/speed advantage is so amazing that many a deck just can not hold it off long enough while you set up your army further.  It's an incredible monster.  In type 2, you have to ask yourself "How do I deal with Roar tokens?"  Any card that makes the entire environment ask that question is a 5 in my book.

In limited, I've never heard of anyone sneezing at not 1, but 2 6/6 creatures.  All factors considered, I would play this if it were the only green card I had in my deck.  You almost always first pick it, and you ALWAYS play it.

Constructed: 5
Limited: 5
Current Price:


In constructed, Roar is a staple in threshold decks where its synergy with the focus is just retarded. They find some way of discarding it into the grave then flashback a 6/6 for (3G). If you see it late in the game, you can actually cast it from your hand then flash it for double your money's worth. 

In limited, it's a playable card, especially if you have a few ways to utilize discard. 6/6 Fatties are never a bad thing in draft and sealed. Two of them are even better. An early pick.

Constructed - 4.5

Limited - 4

Judge Bill

What we have today is a 6/6 for 4 mana. Yes, I know that Roar has to be in the grave first, but that's so easy in today's environment. It's a token, so you don't get to cast it again if it is bounced, but other than that, it's all good. If they fly, it's even better.
In limited, it's 2 6/6's. I'd typically play most 6/6's, even at about 9 mana. This gives you one at 7 mana, and another at 4 mana. Sign me up.
Constructed: 4.5
Limited: 4.5


Friday - Roar of the Wurm

     Ah yes. A card we've been seeing in Type 2 decks for awhile now. Roar
is very good in U/G. Getting a 6/6 for 4 is a great mechanic to have, and
the idea that you can just "discard it away" just to bring it back for a
cheaper cost is ingenious. You will see LOTS of this card in JSS's, and
other Type 2 events.

Constructed: 4
Limited: 4

Danny Tatro

     This card was abused in G/U madness in block, T2, and even in some extended decks I've seen. a 6/6 for 4 mana is really nice, especially with lots of madness outlets, and or looter. If the wurm hadtrample though... why then that would be insane. But thats what "Wonder" is for. Although it is easy to remove, being a token, and smothering it is just as easy as bouncing it.

     In limited if you have the madness outlets, gofer it.

     In sealed, its probably less likely to get outlets, but more likely to hard-cast it. Still just as good.

Constructed: 4
Limited: 4
Sealed: 4

 Van Zandt

Roar of the wurm was one of the most annoying cards in block.  As basically
a 6/6 for 4 mana,  it was one of the defining cards.  If you couldn't cope
with an early fatty,  you couldn't play in block.  Add to that the fact that
he had that pesky tendency to fly with some help from a certain blue avatar,
and I would be willing to say he should have been a 5/5,  the environment
formed around him,  he was too strong in block.  The fact that he could win
you limited games as well,  and is popping up in extended now just further
proves my statement.

constructed: 3.5
limited: 4

Copyright 2001


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