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Pojo's Magic The Gathering
Card of the Day

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Fire / Ice

Reviewed August 29, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Another solid utility card. Fire/Ice is a double card that has 2 excellent
halves. It sort of like the 1968 Topps Mets Rookie card that was 50% Nolan
Ryan and 50% Jerry Koosman both were excellent players. Obviously this card
work in U or R decks and if there happens to be a good U/R deck it will be
twice as good in that.



This card is allright. I wouldn't play it (but, then I wouldn't play any
blue card). It's ability to tap something is useful and you can always cycle
it by doing this in order to draw another card. It's two points of damage is
also another good option. However, there are much better cards to choose
from out of the enviornment.



Fire/Ice is some tight tech.  Tap and draw is amazingly useful in so many situations, and being able to pick off 1-2 creatures, or even finish off an opponent is solid too.  As a side note, this card is fun with Radiate - either side, especially Ice.

In limited, it's removal or stall, and either is good.

Constructed - 4
Limited - 4
Current Price - $1.45

Judge Bill

Mostly used for the Fire side. 2 damage for 2 mana isn't bad, considering
the fact you can split it if you want. Early game, you can kill 2
Elves/Birds/Looters etc. This becomes less optimal in the late game, though,
as 2 damage isn't much.

Also, not to discount the Ice side, but it has mainly been used earlier than
Fire, or it's tapping a Static Orb or problem creature. That's about all.

In limited, removal is removal. If I was playing red, I'd play this
regardless of whether I was playing blue.

Constructed: 3.75
Limited: 4


Fire/Ice is a killer card, especially since it can hit multiple
creatures, or tap a land early on to slow an opponent down and get you a
card as well.  It is good enough to make it into most decks, and can fit
into a plethora of decks - from Squirrel Opposition to Bridges.  It is a
very versatile card for decks.  A 4 out of 5 in constructed.

In limited, usually not a first pick, but still a good card.  Removal is
removal, as long as the creature dies and stays dead.  Being able to
combat the early onslaught helps a lot.  A 3 out of 5 in limited.

Fletcher Peatross

Fire/Ice is the best Split card.  A cantrip on one side that can be a game
winner in some situations, and a multiple creature killer on the other side.
  If I was playing U/R this would be a first pick caliber card.  A 3.5 in
Limited and Constructed.

Copyright 2001


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