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Pojo's Magic The Gathering
Card of the Day

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Grave Consequences
Judgment - Uncommon

Pojo's Average Rating -
Constructed: 2.14 (9 Reviews)
Limited: 1.55 (9 Reviews)
Reviewed August 14, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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This Week's Card Selector

I think this card could see some fun interactions with other cards like
Traumatize. I don't think it works by itself.

Limited: 1
Constructed: 1.5

Andrew Chapman

Grave Consequences is a card with little game play due
to its odd ability.  It's hard to make a sound
strategy around it, and have that strategy not be a
crappy one.  All around I think it is a nice card that
simply doesn't have a home.  Black instant-speed
damage and card drawing are 2 things to not scoff at.

In limited, it gets even worse.  Again, not being a
part of any sound strategy makes it useless in most
circumstances.  Good power, but no synergy.

Constructed: 2 (waiting to find a home)
Limited: 1.5 (not going to find one)



This is a neat anti-tog card, in theory.  In practice, it gets countered at the time(s) when it's most critical for it to resolve.  Has some uses vs Incarnations, but those are limited, and they'll just take the couple points.

In limited, it's a cantrip, so it probably gets played.  It's abiity can be situationally useful, but probably would not get played in a deck heavily threshold dependant.

Constructed - 2
Limited - 2.5
Current Price - $.95


If this card wasn't a cantrip but only cost one black
mana it would really hurt 'tog - you could play it
after an upheaval (in your turn) to force them to
remove almost all the cards in their graveyard or take
massive damage. Unfortunately, it cost 2 mana so can't
be played right after an upheaval.

If you want to play with this card you obviously don't
want to include any flashback or threshold cards. The
question is "will the disruption to your opponent be
able to counteract the fact that you will be missing
out on some of the most powerful cards in the format?"
I think probably not. It gets a 2 in constructed.

Its too random in limited for my tastes; maybe use it
in the sideboard? A 1.5 in limited.


1B - Draw a card.  Not bad.  1B, possibly do some damage to your opponent,
possibly keep them from threshold, draw a card.  Not bad.  But because it
allows your opponent to choose, he's always going to be doing what's best
for him.  And sometimes, that's really bad news for you.  Considering it
hits you too, it loses some value.  In Limited, a 1, in Constructed a 2.5.



I still think this card has a place, maybe in the next T2 rotation. Others
say I am just dumb.History will be my judge. It's good vs. threshold decks
now and I think in limited where one stupid incarnation can beat you, you
might as well have a little pseudo burn.



This is one of the more intriguing options for a two-drop, working similar
to the punisher mechanic.  In type two, it can deal significant damage to a
Psychatog deck, or small amounts to any deck relying on flashback.  Ideally,
it will deal about 7 damage to the opponent, but can do none, and thus is a
relatively risky card to play.  A disadvantage is that casting this card on
turn two does absolutely nothing, forcing you to wait (always a bad thing)
for it to reach a reasonable power.  I appreciate the "draw a card" factor,
and speculate that it may have some good uses in odyssey block constructed.
The factor that keeps this card from being good is that Consequences has a
chance of doing nothing against some decks (though the number of these decks
decreases).  A 3 in constructed, a 1 in limited, though I believe that this
rating will be subject to change, and that this card's power will increase.

Judge Bill

An interesting card. Its best use it to make tog make some bad decisions.
However, I don't see this getting big, as there typically isn't a point
where Tog either (a)doesn't have a big graveyard, or (b)doesn't have a
counterspell. However, This is typically a must counter spell for Tog.

In limited, it's a cantrip. That's about all this card is good for.

Constructed: 2.3
Limited: 1.2


I'm still not sure about this card.  I think it has some uses, but it's hard to see exactly where.  I've tried working it into a few decks and it hasn't been all that great thus far.  I've been lucky to even find space in my sideboard.

In limited I've only played it once, because there was an insane amount of threshold cards going around and I wasn't playing many of them.

Constructed: 2.0
Limited: 2.0

Copyright 2001


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