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Pojo's Magic The Gathering
Card of the Day


Pojo's Average Rating -
Constructed: 2.79 (6 Reviews)
Limited: 2.29 (6 Reviews)
Reviewed April 11, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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I don't really like Traumatize. I think that it is a very interesting card, and can be a game winning move in the late game against another Limited deck, but I think without another card such as Haunting Echoes or Millstone, this card has very little appeal. Its scope is very narrow, and its good in what it does, but is still pricey. A 2 in both categories.


This card I don't know about. It seems like it's good, but then again, it doesn't seem that good either. It doesn't win you the game, but it will get you half way there. It also can be used on yourself to enable some crazy graveyard shenanigans. I prefer to turn my creatures sideways, though.
ER Rating: not as traumatic as George Clooney leaving the show, but more traumatic than Julianna Marguiles leaving.
Limited Rating: 2
Constructed Rating: 3


No Review Yet.

Judge Bill
Another one of those cards that were really hot when Odyssey came out, as everyone was trying to use these in tandem with Haunting Echoes.
However, this card is only a good choice if you've already got 3-4 Millstones in the deck and are looking for more of the same effect. Still, I'd play Ambassador Laquatus before I'd play this, unless I wanted a creatureless deck.
In limited though, you take the game breakers when you can get them :). Play this if you've got it and are going blue.
Constructed: 2.75
Limited: 3.75


Traumatize has combo potential in a lot of decks, and not just with Haunting Echoes. We are waaaaaaaay past that.

Traumatize has potential in U/W with Ancestral Tribute (Gain some 100 life...), or as a way to help deck an opponent. It's uses are otherwise kind of useless. It puts the top half of an opponent's deck into their graveyard, and what do you get out of it if you don't have a Millstone, Laquatus, or Haunting Echoes?

Your opponent get's Threshold, and possibly some fun token creatures too... and you get screwed over because of it. So, I give it a 3 in Constructed. Combo potential, but not really useful at the moment in Type II.

In Limited, I don't think it's a super card. It's not Laquatus, where you can mill away cards continuously. Unfortunately, all it does is give an opponent threshold, and possibly take away a lot of key cards, but that doesn't matter if they have creatures on the board and you don't.I give it a 2 here, it has too many down sides to be really playable in draft.

No Review Yet.

Andrew Chapman

Talk about a cool mechanic that for some reason doesn't work. How is it that Millstone still does the job better than this powerhouse? I've never been able to figure it out. Maybe we're all missing something?

In limited, don't try it. Too many graveyard tricks that you could give your opponent, and you could screw yourself out of all your bombs.

Constructed: 3

Limited: 2


Although it may seem like a decent idea to get rid of half of your opponents library, it can easily backfire.  After Traumatize you could suddenly have Threshold and Flashback cards to worry about, which can be especially perilous in limited.  It becomes a much better strategy if you have other ways to mill them or, of course, have the other piece of the obvious combo.
Limited: 2
Constructed: 3


No Review Today.

Copyright 2001


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