Pojo's Magic The Gathering
Card of the Day
(7th Edition &
Previous Base Sets)
Lord of Atlantis
UU, Creature — Lord 2/2,
7th Edition Rare
All Merfolk get +1/+1 and
have islandwalk. (They’re unblockable as long as
defending player controls an island.)
Reviewed Dec. 26, 2001
based on a 1 to 5 scale
1 being the worst. 3 ...
5 is the highest rating.
Limited : 1.0
This card has been the backbone to many merfolk
decks over the years. It seems that no
matter what you do, they keep popping back up in
tournament play. The price on these guys
doesn't get too high though, because they are
fairly readily available. This card is solid
even if you don't draw a ton of other merfolk.
After all, at worst, he is a 2/2 for two.
In limited he is a lot less useful. He
suffers from the same problem that cards like Coat
of Arms do...You just can't get enough of one
creature type in limited. In all actuality
this card my be worse than Coat of Arms in
limited, because it is specific to just one
Lord. This card has been a staple for Fish
decks for as long as I have played Magic.
The strongest Lord and competing with
Elves as one of the strongest races of
creatures. In every format, Fish decks are
usually viable and this guy powers them
up. In Limited, he's not as good and I
doubt I'd take him as high as third or
fourth, most likely a fifth or sixth pick.
Constructed - 4.5
Limited - 1.5
A 2/2 for UU is tough to
come by in Magic! Blue's tendency to play control
keeps the lord of Atlantis from seeing much play.
Occasionally a few quality Merfold will pop up in
a set and make Aggro-Blue viable.
I think you'll
find most anyone who has played Magic for a while
has probably tried the Merfolk deck at some point.
I know that was one of the first decks I built
that actually was even close to viable. Still,
years and years later, good 'ole LoA and his army
of Merfolk are around to wreck havoc on the
environment which never seems quite ready to
handle them. Even as recently as Grand Prix Las
Vegas, Alan Comer surprised everyone with his 10
Land Miracle Grow deck, which in all actuality was
nothing more than a modified Merfolk deck with
So the question: viable or
no? The answer must be yes. If Merfolk are viable,
the Lord is as well. The ability to Islandwalk
gives it a distinct advantage over any blue
player, the the fact that it's weenie creatures
backed up with a mild number of counterspells
allow it to hand with the "fatter"
creature decks. In both Type 2 and Extended, LoA
will always be viable when he is not expected.
He's pretty easy to plan for if they know he's
coming, but a good card to blow dust off of from
time to time and take a tournament by storm.
In Limited, he's only as
viable as the other merfolk you open. If you do,
he's great. Otherwise, he's a "bear"
that could potentially get you Islandwalked on,
which should not be too much of a threat, and
still worth considering for a late slot.
New Constructed: 4.0
Old Constructed: 4.0
Constructed Potential: 4.5
Overall Constructed: 4.17
Limited: * (1
Constructed: **** (4 Stars)
Lord of Atlantis suffers the
same fate as Coat of Arms in Limited-the chance of
drafting the creatures to support it just aren't
that likely. In Constructed, it's the exact
opposite. He is the center of both Merfolk
Opposition and the more controllish extended
version of the deck. He is great since just about
every merfolk I can think of is a 1/1 or 1/2 and
he makes them a bunch bigger. Also, in Extended,
there is a massive amount of islands being used,
so it only makes sense to use him.
This guy is a
staple in the typical Merfolk Opposition deck,
which coincidentally took second at Worlds 2001.
Still, the fact that he's specialized to Merfolk,
along with the fact that Merfolk were replaced
with Cephalids (for the time being) means that his
power will be severely undermined once Invasion
cycles out of type II. For the time being, he
makes the current lingering Merfolk decks still
playable by providing an extra boost. Thus, I give
him a 4 in constructed, tottering on 3 simply
because of what will happen after Invasion cycles
out of Type II.
In limited, he's an okay
bear, but his ability is worthless. For one thing,
a lot of 7th's Merfolk were uncommon, and are just
not worth drafting. Often, the only reason they
make into sealed decks is because someone needs
another creature, and they have no other
alternative. So, I give this guy a 2 in limited,
and I'd expect him to not be in most sealed decks,
and to go fairly late in draft, say between 8th
and 12th picks.
The only Lord
worth his salt. Well, the Thrull dude was pretty
cool, but really, the Lord of Atlantis is the only
one taking people to top 8s. Sure, Goblin King is
cool and all, and I REALLY want to build an Elvish
Champion deck, but the only proven Lord is the one
from Under the Sea. He's not valuable in sealed or
draft unless you've got other folk to go with him,
except as a nice little bear. But beware your
opponent playing their own Merfolk and using their
own card against you!
Under the sea
Under the sea
Darling it's better
Down where it's wetter
Take it from me
Up on the shore they work
Out in the sun they slave away
While we devotin'
Full time to floatin'
Under the sea
Lord Rating: 5
Constructed Rating: 4
Limited Ranking: 2
A 2/2 for 2 in a color
which has very few efficient creatures is not
something to scoff at. However, when one considers
that a number of decent creatures happen to have
the creature type Merfolk, and this Lord gives
them a significant advantage, he becomes very
useful in the right deck. Of course, the
double-specific casting cost keeps the number of
decks he's good in in check, because a deck which
regularly has two blue open when it wants to play
a 2 drop is heavily blue. Luckily, most of those
merfolk are also blue. Could someone tell me, why
is it that when a creature is singular, as in
Vodalian Illusionist (not Illusionists), it still
gets the plural creature type Merfolk? The type
Elves was changed to Elf because too many people
tried to argue they were different, so why should
it be a Merman or Mermaid? Anyhow, the Lord is