|  |  |  |  Pojo's Magic The Gathering
 Card of the Day
 Coat of
                        Arms(7th Edition &
                        Exodus)
 
                          
                        
                          
                            |  |  | 5, Artifact Each creature gets +1/+1 for
                              each other creature in play that shares a creature
                              type with it. (For example, if there are three
                              Goblins in play, each gets +2/+2.) Pojo's Average
                              Rating -Constructed:                          
                              2.90
 Limited: 2.33
 Reviewed Dec. 25, 2001
 Ratings are
                              based on a 1 to 5 scale1 being the worst.  3 ...
                              average.
 5 is the highest rating.
 |  
                          
                            |  DeQuan
 Watson
 | Constructed: 3.9 Limited : 1.4
 Retail sales: 4.5     = )
 
 In constructed this card can be huge.  It is
                              great for everything from elf decks to goblin
                              decks.  I have even seen some variants of
                              slivers do well with this card.  It's also
                              fairly well costed for what it does.
 
 In limited the card still has potential.  However,
                              it doesn't ever truly work out.  It's hard to
                              draft (or get luvky to open) enough creatures of
                              one creature type to take full advantage of this
                              cards abilities.
 
 This card is great for both competitive players
                              and casual players.  The card always holds
                              its value and trades well.
 |  
                            |  Fletcher
 Peatross
 | 
                                
                                  
                                    
                                      This
                                      card has FUN written all over it. Usually
                                      it works in decks that are centered around
                                      abusing it, elf decks or saproling decks.
                                      In limited it has to be a card you then
                                      draft around, but it would still most
                                      likely not make it.
                                      Constructed - 2.5Limited - 2
 |  
                            |  Aaron
 Teare
 | constructed ** limited *
 A fun rare designed for
                              casual play. Theme decks (Goblins, Merfolk,
                              Zombies, ect.) have always been around since the
                              beginning of magic. However the downfall of these
                              decks is that by commiting to playing with
                              strictly these types of creatures, you usually end
                              up playing with sub-par creatures. |  
                            | 
  Scott
 Gerhardt
 | Coat of Arms is
                              what many, including myself, have dexcribed as a
                              "kiddie" card. Who else besides kids
                              would play a theme deck that could use it? Right? Wrong! Since it's
                              rebirth in 7th editions, Coat has been tinkered
                              with by many players to see what kind of deck it
                              goes in to. The truth known, Coat's effect can be
                              absolutely devastating in the right deck. Taking an Army of 1/1 Elves
                              and transforming them into 10/10 elves can be
                              something that really can put a damper on your
                              opponent's day in a hurry. The problem is its 5
                              casting cost, which cna sometimes be a little
                              steep. Overall, though, the card is
                              worthy of looking at in tournament play,
                              especially with elves, which make 5 casting cost
                              look like about 2. In limited, it's just not
                              very good. Maybe in draft if you get lucky, but
                              outside of that, it's kind of a crap shoot. New Constructed: 3.5Old Constructed: 3.0
 Constructed Potential: 4.0
 Overall Constructed: 3.5
 Limited: 2.0 |  
                            | 
                              RobbyHinton
 | Limited: **^ (2
                              1/2 Stars) Constructed: **** (4 Stars)
 Coat of Arms is one of those
                              cards that is great in one format and totally
                              sucks in the other. In Limited, you will usually
                              not have enough creatures of the same type to make
                              it worth the pick (unless you're rare drafting).
                              In Constructed, it turns all of those 1/1 elves
                              into giant beatin' sticks. The same also applies
                              to Saprolings. The only problem with Coat of Arms
                              is that it's almost a requirement to build the
                              deck around it to make it worth running it. |  
                            | 
                              JohnHornberg
 | Well, Coat of
                              Arms is a decent card, but is just no good in the
                              type II format of today. There is no decent theme
                              deck that he fits into at the moment, and
                              unfortunately cost to much in this
                              speed-or-control format. In extended, this card
                              has one deck that it fits into perfectly - Elfball.
                              This card makes Elfball that much more brutal. So,
                              because of its extended play value, I give it a 3.
                              Otherwise, for just plain old Type II, it's simply
                              a 2, because it doesn't fit anywhere. In draft, it's kind of an
                              aloof card. It can and can not help you, because
                              your opponent can benefit from it, as well as you.
                              In draft, it can go at any time, simply because it
                              depends on how someone drafts when it comes to
                              creatures. In sealed, it has potential, but will
                              most likely not make a lot of sealed decks. Thank you, and have a very
                              merry Christmas. |  
                            | Mason
 Peatross
 | Coat of Arms.
                              The ultimate Timmy, Power Gamer card that made it
                              to the big time. I remember drafting this card -
                              not for it's value in the draft, but rather for
                              it's value afterwards. You could get twice the
                              cash price in cards for this innocuous artifact
                              simply because it always seems so hard to find.
                              Why is it so hard to find? Hoarding, plain and
                              simple. There's some dude out there who only plays
                              at Denny's on Tuesday nights with his buddies, and
                              he's got 14 decks labeled very correctly in his
                              box of cards, and all of them are minimum 80 cards
                              with 4 Coat of Arms to match the 40 Merfolk or 40
                              Homarids or whatever he's got in there, and he
                              wouldn't think of parting with them. More power to
                              him, for enjoying Magic more than anyone else I
                              know. Constructed Ranking: 3Limited Ranking: 5
 Fun Factor: 7 (out of 5)
 |  
                            |  John B
 Turpish
 | 5 mana and a
                              card is a high price to pay for a card that often
                              helps your opponent more than you'd like. The only
                              truly good use I've seen of Coat of Arms is in
                              older elf decks, where the hand can be emptied by
                              placing numerous little elves and then easily have
                              the mana for Coat of Arms long before your
                              opponent will have enough creatures to make good
                              use of it, even if they are all the same creature
                              type. Even there, though, Overrun is probably
                              better. Oh, yeah, Merry Christmas and stuff. Rating - 2 |      |