Pojo's Magic The Gathering
Card of the Day
Change the target of target spell with a single
target unless that spell's controller pays 2.
Reviewed Dec. 13, 2001
based on a 1 to 5 scale
1 being the worst. 3 ...
5 is the highest rating.
|Divert seems like it
will find it's way into a few decks as time goes
by. It has a similar effect to that of
Misdirection, but there is a chance that your
opponent can prevent it. It is another
decent counter spell to have in the counter war,
because you can divert a counter to the divert.
That never sucks. Even in limited the
card can be used to redirect creature kill spells
and the like. I would take it as a first
pick, but it might be worth a top five pick
depending on how many tergeted spells I had seen.
In both formats the card is playable. I
think more so in constructed, but it does have
uses in limited.
I felt this card was a definite five when
it came out, but it did not meet the hype.
Divert can easily be a five in many
situations, but it is so situational, I
can't give it more than a three in both
categories. I'd play it, but not
Limited Rating ***
Constructed Rating ***
At just one mana to cast, this is a very playable
version of Deflection. Suddenly Urza's Rage
isn't quite so scary to you when your "Finkel"
is in play! At worst you can have the Rage
do three to your opponent, at best the Rage can
end up killing you opponents Elephant Token!
This card is a sorry
replacement for Misdirection. I see where it is
good, because it is a Deflection for 1, but they
can still pay 2 and go right past the effect. It
will see a lot of sideboard play purely because it
is a cheap Misdirection, and it is blue, but I'm
still not impressed. In constructed, since its not
quite what I wanted, I'll give it a 4. It's good,
don't get me wrong, but my problem is that it
falls desperately short of expectations.
I'll cut it's
constructed rating in half and give it a 2 in
limited, simply because in Odyssey block limited
right now, there IS no X spell, and there is no
huge burn spell that will target only one target.
A sorry draft card that should never go earlier
than eighth pick, if not even later. It barely
makes a 2, because it is such a sorry limited
Divert is very
powerful in the correct situation. The problem
is that those situations are few and far
between, despite what people would like you to
believe. Putting more than one in your main deck
is too reckless for my tastes, and I wouldn't
want to sideboard 4 either. What deck do you
really want 4 against? I learned this the hard
way after siding 4 against a counter-heavy deck
with Urza's Rage and Fire/Ice. The thing about
divert that's good is the potential for
psycological games. If you can get your opponent
to wait to play their targeted spels, great. You
don't need 4 to do that, though. However, the
card does have a place in constructed, so it's
certainly not getting a 1.
3 - constructed
No Review Yet
A new twist on
Misdirection. If they have to tap out to do it,
then Divert is a bargain. This card once again
makes people think twice about a Rage with kicker,
or even that third turn Pillage. It protects an
Infiltrator from the barrage of doom most decks
will quickly attempt to bestow upon it. In short,
it is worse than a counter, because at least a
counter is not going to ruin your day. There's
nothing quite like trying to Rage that creature,
and finding your own dome taking 3. In addition,
when properly used, it can be a good counter-counterer
by redirecting counterspells onto the Divert
itself. The card is so multi-useful, that in my
opinion, it has a place in virtually any
sideboard, or even main deck, that runs blue in
Type 2 and Extended.
In limited, it's almost as
good. The potential to redirect is less, and the
chances they will tap out to do it is less as
well, but the consequences can still be almost as
devastating. This is always a turn 1-3 pick.
New Constructed Rating: 5.0
Old Constructed Rating: 4.5
Constructed Potential Rating: 4.5
Overall Constructed Rating: 4.67
Limited Rating: 4.5