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Pojo's Magic The Gathering
Card of the Day

Jester's Cap

Jester's Cap - Ice Age

2,TAP: Sacrifice Jester's Cap to look through target player's library and remove any three of those cards from the game. Reshuffle that library afterwards. 

Pojo's Average Rating -
Constructed: 2.89
Limited: 4.00
Reviewed Dec. 7, 2001

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.



Now this card is fun!  Plus the art is great.  How can you not like Jester's Cap.  This probably one of the most played cards in constructed games.  I hate to say it, but I've even considered playing this thing in extended lately.  Honestly though, this card doesn't have a lot of room in tournament play.  It's got it's uses, but it's have to get out and then you have to pay to use it.  In today's environment, that can be too slow sometimes.  I think the cards is still great and highly fun and enjoyable.  I can't give it more than a 2.25 though.


Jester's Cap is one of the cards that people can recognize as "MTG" just from the picture.  Because of its artifact nature, it was a prime fit in almost any decks sideboard.  It battles combo decks, decks that play only a few win conditions, or decks that only have a few quality cards.  In certain situations, this card is a 5, but in most its a 4 (in both limited and constructed).


Rating:  **
While the Cap was a cool idea, I never actually used it.  SIX total mana for an effect that doesn't have any immediate affect to the playing field?!
Some would argue it allows a deck to deal with cards they normally couldn't deal with (like taking 3 Pro-Red creatures out of the opponents deck when you're playing mono-red) but what does Cap do about the Pro-Red creature the opponent cast the turn before?
It WAS a bunch of Fun using Cap in T1 to grab the opponents Ancestral Recall, Time Twister, and Regrowth out of their Library.  Realistically tho' the 6 mana requirement was WAAAY too slow for T1.

John B

The best use of Jester's Cap is in very drawn-out games, where its ability to alter the quality of your opponent's draws will be multiplied.  If the game is a near stalemate, this card may easily shake your opponent's strategy to its foundations causing them to reevaluate everything he does, and that's good for you.  The downside involves two numbers: 4 and 2.  That's a lot of mana for something which rarely will have a significant impact on the game for at least several turns.  Aside from some possible use in a combo deck, if you're playing in any environment that has any sort of real speed involved, as in extended, 1.5, and type 1, I wouldn't recommend it very highly.  That leaves....
Well, if you and your friends get together and draft Ice Age, it may be a good pick.  Rating = 2


Jester's Cap - possibly the first card to hit the $20 mark while it was in print. It's an oldie, but a goodie. How useful is it today?

It's not in any new constructed environments, so that rating is non-applicable.

In older constructed, it's still a decent card, but it's hard to find 4 CC Artifacts useful these days. In combo winter, or any combo-heavy environment, the card was amazing, by stripping everything they needed. Today, though, you're more likely just to get 3 solid cards while you're being beaten down.

In limited it's solid - like 2nd or 3rd pick, but I don't remember how long it's been since a limited environment was around with cap legal. 

New Constrcuted - n/a
Old Constructed: 3.0
Potential Constructed: 4.0
Limited: 4.0

Overall Rating: 3.67


Jester's Cap - 4

This card was always pretty nice. It helps to shut down combo decks (and comes out early enough to actually help) and it also gives you a good idea as to how the rest of the game will play out. In fact, the chance to look through an opponents deck can often be very helpful. Still, it's best ability is the focused discard ability. Overall a pretty nice card and as an Artifact it can be included in any deck. The only problem is that the card is never a requirement for a deck, it's always just a good addition. That keeps it out of the 5 spot and maybe should reduce it below a 4.


To put it this way, if this card cost any less, it would destroy the key archetypes in extended.

Think about it - Deviod an Oath Deck of its only way of killing you with Morphlng, and getting rid of guff like Gaea's Blessing; it could get rid of stuff like COunterspell, and what ever you need to get rid of out of an opponents deck.

Unfortunately, at five mana, it's hard to fit into an extended deck because Oath and Forbidian counter it. They have no other choice. Plus, Extract is that much better for extended, and that is why I give Jester's Cap a 3 out of 5.






Copyright 2001 Pojo.com

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