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Machining Ornamental – Cardfight Vanguard Review

Machining Ornamental
Machining Ornamental

Machining Ornamental
– #V-EB09/017 (RR)

[AUTO](VC/RC):When placed, [Rest] all of the other rear-guards, and perform one of the effects below. COST [Soul Blast (1) grade 3 with “Machining” in its card name], and perform both instead of one. • Choose all of the [Rest] rear-guards, and they get [Power]+5000 until end of turn. • Your opponent can only [Stand] up to two of his or her units during your opponent’s next stand phase.
 
Date Reviewed: November 6, 2019
 

Rating: 2.75

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below:


Saikyo
Cardfighter
R

Well I suppose that’s one option for Machinings. At least it works on RG circle as well. Anyway, generally the capacity to paralyze all except two units on the opponent’s board is the main draw, either they spare the vanguard, which immediately tells you they have no Grade 3 to ride and rack up Imaginary Gifts, or you’re spared from being bollocked by large RG columns (unless the opponent roulettes with cards like Neo Nectar or Shadow Paladin or something), so what this is is a way to basically scope out what to expect from the opponent’s hand, if you’re one of those guys who doesn’t ever bother remembering what they scored on Twin Drive, although to be honest if you don’t do that you deserve to lose.

Main downside is that he rests all your rear-guards and yet does nothing to stand them again: you’re entirely reliant on Machining Spark Hercules and some of your other rear-guards to carry you. But hey, he’s nice. I guess. Good anti-Accel.

2.75/5   

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