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Custom Custom Scenarios

: mbrethen@rochester.rr.com  

The Woman Who Never Was - by: Mark Brethen

The idea for this campaign is taken from Marvel Team-Up #82-85; a four part storyline that finds Spider-Man trying to help a confused Nancy Rushman discover if she really is the Black Widow.

WARNING: This campaign requires owning or borrowing a lot of S.H.I.E.L.D. agents and/or troopers.

BACKGROUND: Spider-Man rescues a pretty redhead (who bears a striking resemblance to the Black Widow) from a bunch of thugs. She doesn't remember where she is, where she's going or why she was walking around. They discover the Black Widow's costume in her purse and Spider-Man suggests that she try it on to see if it fits. Then out of nowhere, S.H.I.E.L.D. agents attack the both of them.

GENERAL RULES: The players may not use named duplicates in these scenarios. But, in order to give the players more freedom in team building, different versions of each may be used in different scenarios.

NOTE: The two players should decide before the campaign begins whether any characters from Marvel’s ULTIMATES universe are available for this campaign. If the players cannot agree, then resolve the issue with a die roll.

MAPS: Each scenario requires using a specific map. If a particular map is not available, then the players should be able to decide on an appropriate substitute. Resolve any disputes with a die roll.

***** SCENARIO #1: One of the Units land and is hell-bent on shooting Nancy. Spider-Man tries to take one of the units down using his webbing, but is quickly overwhelmed by the number of S.H.I.E.L.D. Agents.

TEAMS: 100 point teams.

Player 1 chooses any version of the Black Widow and Spider-Man.

Player 2 forms a 100 point team of figures with the S.H.I.E.L.D. team ability. No Medics!!!

MAP: Any indoor map.

SET-UP: Choose sides and set up normally, with Player 2 moving first.

SPECIAL RULES:

"This Costume, It's Like A Second Skin…It's Almost Indecent!" Spider-Man and the Black Widow must reach the map edge directly across from their starting area.

"No Way To Treat A Lady." The scenario ends after 10 turns.

VICTORY: Players score victory points per the standard rules. If Player 1 gets Spider-Man and the Widow to the opposite side of the map, Player 1 wins the scenario, regardless of victory points.

***** SCENARIO #2: Spider-Man and Nancy evade the agents as long as they can, until both are brought down by Nick Fury himself! When Spider-Man awakes, Nancy is gone. It turns out that S.H.I.E.L.D. captured her because they suspect she has information about a plot to kill the president.

Peter finds the location of S.H.I.E.L.D. headquarters and makes his way into the building. After knocking out a security guard, the Widow meets Spider-Man again and they escape.


At Peter Parker's apartment, the Widow is recovering from amnesia --she screams with flashbacks of recent events. Peter attempts to calm her down, when suddenly his spider-sense goes off and Fury kicks open the door. As Nick escorts them to his car, it explodes. Miraculously, no one is injured, but the ambush begins...

TEAMS: 100 point teams.

Player 1: Rookie Ultimate Spider-Man (31 pts) and Unique Nick Fury (62 pts). The Rookie Black Widow (30 pts) figure is also used, but is not included in Player 1's point build.

Player 2: Experienced Boomerang (34 pts); Veteran Silver Samurai (40 pts) and the "Trick Shot" Feat Card (20 pts).

MAP: Use the outdoor Avengers Mansion map.

SET-UP: In addition to placing objects, each player places three rubble markers on the map. Player 1 sets up in the starting area that includes the Avenger's mansion. Player 2 then places his or her figures in the center two rows of the map.

SPECIAL RULES:

"I'd Like Some Of That Soup Now, Please." The Black Widow figure starts play on her LAST click. If the Widow is KO'd, Player 2 receives 30 bonus points.

"Slaughter On 10th Avenue!" The scenario ends after 10 turns.

VICTORY: Players score victory points per the standard rules. Player 2 adds additional victory points as described in Special Rule 1, if applicable. If Player 1 wins, the villains are driven off before they can finish the job.

If the villains manage to KO the hero's team, Player 2 wins a decisive victory --ending the campaign and Fury's career!

***** SCENARIO #3: The Viper has taken over the heli-carrier with the help of Silver Samurai, Boomerang and a bunch of hypnotized S.H.I.E.L.D. agents. Nick Fury is in his air-car communicating to a hypnotized Clay Quartermain, and he is cleared for landing. Viper plans to kill him aboard, for fear of drawing attention outside the carrier by simply shooting him down.

Elsewhere, Spider-Man and the Black Widow are using gliders (undetectable by the carrier's scanners) to get closer and eventually inside. As Fury lands, another watches from a distance. Just as Fury is attacked by hypnotized S.H.I.E.L.D. agents, the star-spangled avenger leaps to his aid...

TEAMS: 100 point teams.

Player 1 chooses any version of Captain America plus Nick Fury. On Player 1's first turn, he or she must give Nick Fury a non-pass action.

Player 2 picks any version of Boomerang. To round out his or her team to 100 points, he or she may use any combination of S.H.I.E.L.D. agents and/or troopers.

MAP: Use the indoor X-Men Danger Room map --but ignore hindering terrain. This is a hangar below the Helicarrier flight deck (use your imagination).

SET-UP: Before placing objects, Player 1 places his or her Nick Fury figure in the center of the map. Player 2 places two S.H.I.E.L.D. figures in the center, but at least two squares away from the Nick Fury figure. Players then place their remaining figures in their chosen starting areas, following the standard rules.

SPECIAL RULES:

"Ms. Viper, Madame? We Have A Compromise In The Security Envelope --" Player 2 may attempt to capture Nick Fury during play. See the "Captured Figures/Tokens" section of the map rules for details on capturing. If Player 2 brings the captured Nick Fury figure to his or her starting area, the figure is removed from play and is worth double victory points.

"You Wanna Mess With Fury? I'll Show Ya Who Yer Messin' With!" The scenario ends after 10 turns.

VICTORY: Players score victory points per the standard rules. Player 2 adds additional victory points as described in Special Rule 1, if applicable. *****

FINAL SCENARIO: In a store room inside the heli-carrier, S.H.I.E.L.D. officers corner Spider-Man and the Black Widow. The Viper wants to see to it, personally, that the Widow is executed. TEAMS: 200 point teams.

Player 1 uses the remaining hero(s) from scenario #3 plus any version of Spider-Man and the Black Widow. Player 2 picks any version of the Viper (or the Madame Hydra LE) and Silver Samurai. To round out his or her team to 200 points, he or she may use any combination of S.H.I.E.L.D. agents and/or troopers. Player 2 may also use the Clay Quartermain LE.

MAP: Use the indoor X-Men Danger Room map.

SET-UP: Player 1 determines his or her starting area. Player 2 places his or her figures in the center of the map. Player 2 goes first. SPECIAL RULES: There are no special rules for this scenario VICTORY: If the Viper is KO'd, Player 1 wins the scenario. If after 10 turns the Viper is still in play, Player 2 wins. The heroes may be dreadfully outgunned at this point, but fortunately all they have to do is KO the Viper. If Player 1 wins, the president's life is saved and the Black Widow lets Spider-Man down easy. If Player 2 wins, Viper escapes while mentioning that the President's life is at stake --just when he is about to make a speech before a joint session of congress.


 



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