Heroclix scenario. patrick.lessard74@videotron.ca Beware the dice In this multi-player scenario, the dice decide of your allegiances. This is applicable in a four player game only. At the beginning of the game, each player rolls a die and the two players with the highest rolls are teamed together. I case of a tie that would prevent the split of two teams, re-roll the two tied players and ignore the original rolls. Once the teams have been created, team mates sit opposite each other around the playing field. The game plays as usual until all players have had two turns. After the 4th player's second turn, roll the dice again and split the teams once more. Change the alliances two full turns after that and then two turns after, etc. Once a player loses all characters, count the kills as per the usual rules.