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From: Broden Hamilton [mailto:brodenhamilton@hotmail.com]
Sent: Wednesday, December 07, 2005 1:52 PM

Subject: Top Ten Heavy Hitters - Broden Hamilton

Scrotence Malone's Top Ten Heavy Hitters

10-Brainiac Icons: Tk or taxi him to as many of the opponent's figures as possible. Use nova blast. Clean up the remains.
9-Superman Icons V- Inferior to the other ranged HSS'ers because he is trapped once knocked out of the first three clicks. Oh yeah, he's also expensive.
8-Firelord: Because this one is obvious and illegal.
7-KC Flash: I'm not a big fan of HSS without range. 20 defense, KC ability and outwit ease my worries.
6-Ult. Hulk:6 damage turns to 9 max with rule of three, which is the most of

any regular heroclix piece. The trick is to get on that click of 6. I am one of the people that loves it when your numbers get higher when you get hit. I would memorize your dial before a game though.
5-Ult. Thor: Some say he is the best. A 16 as the highest defense means even the cheap figures will hit you more than 50% of the rolls. I am not a big fan of the Ultimates or Superman team ability because Trick shot is superior for the points and don't think you aren't paying for those team ability points.
4-Ares: Really, really expensive. I don't play games lower than 500 points unless I have to since all of my friends want to use their big pieces. I wouldn't recommend him for low point games. He is the only figure where fortitude is worth the whole 25 points. Rediculously high attack throughout

overcomes the questionable powers combos. Gotta love mystics TA.
3-Darkseid V Icons- The best guy with 12 range. Got a problem with no RS or

HSS? Just put out 2 or 3 TKer's to bounce him around the board. Piss off everyone with your Psychic Blast with 5 damage.
2-Count Nefaria/Amazo:Trick shot, trick shot, trick shot, trick shot, trick shot, trick shot, trick shot, trick shot, trick shot, trick shot, trick shot, trick shot, trick shot, trick shot, trick shot, trick shot, trick shot, trick shot, trick shot, trick shot, trick shot, trick shot, trick shot, trick shot, trick shot, trick shot, and maybe ICWO? If you use them right, you shouldn't be in the line of fire for outwit for fortitude to be needed. I usually beat my no. 1 choice with Nefaria, but it's the feat cards that make these guys what they are.
1-KC Green Lantern: With ICWO, Green Lantern can have the same defense number as Galactus. His running shot helps corner HSS'ers and willpower helps but keep PC'ers around him to avoid the early lucky shots.
Cramcompany said an army of Havoks should beat almost anything. With a 20
(21 w/ICWO) defense and a much more powerful offense than any other 20 defense piece, good luck.

 


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