Max Yang [mailto:maxyang01_06@hotmail.com]
top ten heroclix i have- Max

these are the top ten heroclix in my possession. i don't have all of the 
powerhouses that everyone has but i know how to make the best of what i have. here i go.

10. Hellcat (V) ss 8/10/15/2 Ultimates- she is a steal for 38 points. for 38

points u get a supersenses close combat expert figure. she can do some major

damage and she gets blades claws later on. put her with silver surfer and u have 
a pretty good duo. she is always on my main team because she give so much power 
for her point value. she is too good for 38 points.

9. Wrecker (E) ss 7/9/15/4 Ultimates- his stats aren't impressive but he can

dish out good damage and he is impervious. believe it or not but he can take

on some big figures. i just like him cause he adds some muscle to my masters

of evil squad. he is just a typical big hitter. not exactly worth all the points but 
oh well.

8. Taskmaster (E) ss 7/11/16/2 Xplosion- this guy has a colorful dial. he is

great overall and he is a wildcard. what i like about him is that he gets enhancement. 
and don't think this guy can't dish out damage. his blades claws and stealth make him 
a dangerous figure. he also has ranged attacks. 
so watch out for this guy. he is a pretty versatile figure. his name states what he is 
good for.

7. Firelord (R) ss 10/11/17/3 Infinity Challenge- this guy is a waterdowned version of 
the vet and exp versions of firelord but he can still hold his own. the only thing i 
don't like about this guy is that he has 6 range. that

is not good enough for firelord. but his damage is impressive for 66 points.

if he wasn't retired, he would still be a good figure even at the rookie level. many 
people hate him because his stats drop so low. SO WHAT. that is good for a guy with 
his point value. all u have to do is heal him since he becomes INCREDIBLY easy to heal. 
u won't have to waste so many actions to get him back to full strength. that is something 
that a lot of people overlook.

6. Baron Zemo (U) ss 8/10/16/3 Ultimates- this guy i just like cause he is effective from 
far away and even deadlier close up. he just doesn't last long enough. this guy just made 
me want to make a masters of evil team. he is good enough to supply a team with leadership 
and outwit. but his willpower is what makes him good offensively. defensivewise, he sucks. 
but that is what a leader does. he kills then gets hurt and then his cronies go and heal 
him. that's just what a villain does.

5. Captain America (R) ss 8/10/16/3 Ultimates- this guy is the weakest figure of all of 
his ultimates figures, doesn't have the ultimates ability, and why do i use him? he can 
guarantee damage on most of his clicks. his impervious clicks are nice because they have 
exploit weakness with them. 
this is why i use him. TK him in and have him do some guaranteed damage. the

damage isn't big but it is enough to mess up some characters on abilities. i

just use him for a cheap impervious figure who has a couple of useful abilities.

4. Nebula (V) ss 8/11/17/2 Xplosion- some people don't like her but if u know how to use her 
then she is effective. surround her with perplexers and healers and she is untouchable yet 
she can reach far out and give somebody 4

clicks of damage. she is great on a team filled with a bunch of effective cheap characters. 
her mastermind ability is what makes her a little more effective. she is just a cheaper version 
of doctor doom.

3. Thor (E) ss 8/11/17/4 Clobberin Time- this guy isn't as good as his ultimates counterpart 
but he is still a solid piece. he may not have impervious but he does do 4 clicks of damage 
with running shot. most guys with running shot have a base of 2 damage or range combat expert. 
this guy is just solid. what he has over the other thor is that he has superstrength which can 
help out when ur in a tight situation. if the other thor had superstrength he would be way too 
cheap. the strategy with this figure is to

just hit anything u see cause this guy will hit.

2. Green Lantern (U) ss 12/11/18/2 Unleashed- this guy is my other versatile

figure. he's a little bit lacking in raw power but the reason i like him is because of the 
abilities they give to him and his stats. with his team ability u can just surround him with 
enhancement and perplex figures and he is a pretty big figure. and if u need to send someone 
in to hit off a few hits this guy has telekinesis to send a big figure in one turn and with 
willpower he can hit on the next turn without pushing. this guy is just great. the LE of hal 
jordan is even better.

1. Samandahl Rey (U) ss 10/11/15/3 Indy- this guy is probably my most versatile guy. when i 
first got him i was disappointed but i learned how to use his powers to the maximum capabilities. 
and this guy has a lot of powers. he starts out with outwit for three clicks, loses it for two clicks,

gets it back for two clicks, and then has support for his last two dials. he

has superstrength for a while and then gets incapacitate. on speed he gets force blast and then 
plasticity meaning that he is deadly close up. his defensive skills switch around from 
invulnerability to toughness back to invulnurability and then to impervious. he's a bit 
lacking in defensive numbers but that makes him easy to heal. use him in a cheap combo with 
medics and he's hard to take down. this guy also has the crossgen ability which means that a 
successful attack on him requires 1 click of health from the giver. on paper this guy doesn't 
sound all that but when u use him, u'll

see why i like him so much.