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Competing in the big tournaments

Regionals are coming up soon and a lot of local qualifiers are this week (or last week.) A lot of people want to go to tournaments like this and who doesn’t want a level 6 LE? But a lot of new players are afraid that they won’t be able to get the rules downor won’t be able to make a competitive team. I’ll cover both of these today.

The rules are always a big issue in higher levels of competition. If anybody has ever been to a Magic the Gathering Tournament you’ll know what I’m talking about. But I assure you Heroclix are much different. Because of the Fellowship award, nobody is interested in being a jerk. People will walk you through it. If you run into a serious pro, don’t worry. The pro is smart enough to know too things; A) If you need to ask them all the rules, you’re probably not enough of a threat to force them to be a rules monger. B) No pro wins all the time, they’ll know to be really nice to try to pull a fellowship win. So my advice is just start going, trial by fire. You’ll learn the finer points of the rules soon enough. Then you’ll start taking home those LE Sue Storms!

Building a competitive team is not as hard as you may think. When you start building a team for competition in a major event you should always assume that it is 300 point builds, using no retired figures (whose retired can be found at Wizkids.com) open to any universe and duplicates of figures may be used. I will break it down into a few major points in building a team.

A. First String Attacker or Brick: This is your major attacker. You want this figure to be able to deal at least 4 damage to any target and preferably be hard to deal damage too. This figure will have a giant target on it, so make sure you pick an under-costed figure that is just too good for their own good. I personally never spend more then 120 points on this figure with only a few exceptions. Here is a list of more expensive figures that are tournament worthy; Veteran Green Lantern the Hal Jordan Version, KC Green Lantern, KC Superman, KC Flash, Black Adam, Ultimate Thor and of course Amazo. These figures can carry an entire team, they all do massive damage and are very hard to hit. However the great thing about heroclix is you can build any team and make it work. However, I recommend 120 or less and use the rest for strong support. Personal Favorite: Nebula with Trick Shot.

B. Second/Third String Attacker: This is the character that wails on the opponent while they’re trying to go after your brick. Look for a character at 50 points or under. You’ll probably want two other solid attackers besides your first string guy. The best combo is tying these points into your support points. Meaning with your support you’ll want a probability controller. Sure you could use Destiny who is very cheap, but she can not attack. Or you could use Jinx, who has probability control, psychic blast with 2 damage and an 8 range. Jinx will always hit for 2 ignoring defensive ability and has a good range. Another good example is Johnny Alpha who can be support with telekinesis, but also hits from a 6 range for 3 damage. His 11 attack is ridiculous for the point cost. However it is hard to beat a plain old cheap beat stick. For 44 points Havok has an 18 defense (from range) and hits for 4 clicks of damage. Personal Favorite Second/Third Stringer: Havok/Jinx

C. Supporting Cast: This can range from probability control to perplex to defend. But my opinion is that support answers what your opponent throws at you. These are solution piece to your opponent strategy not ways to help your own. I will break this into sections in order of importance.

1. Telekinesis: This is the range issue. No matter what team you build range is always a major factor. I can barely think of a successful team without this ability. Getting that first attack is the most important thing. Telekinesis sets up your game and can get you that first hit. Your opponent must play around it and it is a must to answer your opponents range. I should also note to pick a character that has it, that you don’t mind pushing. Because you always push that telekinesis character. Personal Favorite: Jean Gray rookie is 31 points and has it most of her dial.

2. Support: The most common mistake I see again and again is not spending the points on a healer. Healing is the most devastating turning point in any game. Commonly I will attack a medic, before I try to take out a brick. Remember to find a cheap medic, because they die over and over again. I also suggest at least an 8 attack on your medic, because it is devastating to miss. Remember that you are NOT allowed to use perplex in anyway when using support. You can use probability control though. Favorite: Jane Foster…but since she is retired. Experienced DEO Agent.

3. Outwit: Is there anymore of an answer then outwit? No matter how balanced your team, it will have a weakness. Outwit can do away with that weakness and add to your chances of winning. Plus an outwitted Ultimate Thor is just a normal figure with a low defense and high damage. When you’re opponents characters are not subtracting two damage each attack, their characters die faster. Favorite: Intergang Agent and Mary Jane Pog combo.

4. Perplex: Perplex is very similar to Outwit in many ways. It can solve any problem. Need to hit for more? Need a higher percentage roll? Need to hit from farther away? Perplex is a necessity, don’t go to a tournament without either Outwit or Perplex. However a lot of perplex is usually equivalent to an Outwitter, so one or the other is okay. Please also note that the Hydra and Police Team ability perplexes attack values from a ranged attack. These team abilities are massively underrated. Remember missing on KC Green Lantern? Remember using all your perplex on your attack instead of your damage? Personal Favorite: DEO Agent Experienced version

5. Probability Control: Now personally, I have played maybe three games in my life without this ability. It is not incredible strong, but I also do not like to take risks. A critical miss is game ending. Favorite: Jinx, Loki and Destiny. I use all of them all the time.

6. Defend: This is a rare ability and frankly has a lot of limitations. There is only 2 usable pieces and both are played by Jessica Alba in a upcoming movie. However, in the new set of Fantastic Forces, Sue Storm LE will make defense sharing a necessity. But for now…skip it. Favorite: Silver Surfer with the Defenders team ability.


I also try to have one anti stealth piece, because stealth can wreck you, if you are not prepared. Also don’t be afraid to duplicate characters you like. 5 Mary Jane Pogs is mean, but smart. I love playing 2 Havoks. All of these features should add up too 300 points of pure terror. They should have a synergy with each other and each figure should have two major uses. Wild card based teams and teams with juiced up Hyper Sonic Speed Characters are the best of the styles. However, this is Heroclix and there is not just 1 team that is better then the rest.

Just Clicking Away,

Cramcompany.

Questions, comments, ideas or trading heroclix can all be address at thehauntman@hotmail.com

 



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