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This is Cramcompany

 

THIS WEEK:  ARMOR WARS.

THE COMPLETE LE’S

Section 1

 

            I decided to do all the LE’s in a quick review session.  I trust you’ll enjoy these briefer versions of the normal Cramcompany reviews.

 

             

The LE of Dazzler weighs in at an impressive 65 Points and has an Ultimate X-Men Team.

 

She’s a very expensive Perploxer and Incapacitator.  She’s way too expensive, but I do like her defense and damage.  She does not have a useful ability other then perplex and she’ll never get to people before she gets hit.

 

OVERAL:  2 out of a Possible 5 Thumbs Up.

BETTER OF WORSE THEN THE REV?:  Worse.

 

 

The LE of Psylocke is a painful 69 Points and has an No Team Ability.

 

She is a limited ranged charger with average stats.  It should be noted that she does fly, even though her base does not appear so.  Her stats drop quicker then the WB’s ratings after eight PM.  Still her other versions are so bad, this one is probably the one to play.

 

OVERAL:  2 out of a Possible 5 Thumbs Up.

BETTER OF WORSE THEN THE REV?:  Better.

 

       

He’s a charger with limited range and a very high damage.  Charge and quake are a very nice combination.  He’s range is quite low and he’s team ability is pointless.  He’s really big, but his low attack and his high points keep him from being really useable.  His veteran out shines his LE.

 

OVERAL:  2 out of a Possible 5 Thumbs Up.

BETTER OF WORSE THEN THE REV?:  Worse.

 

          

79 Points for this LE of Crimson Dynomo.  He has no team.

 

He’s the only version with a move and attack to start.  It’s a limited movement, with a decent attack.  He could hit for a lot, but a rookie Ultimate Spiderman with Pounce is a lot better.  He’s just very over priced.  But I still think he’s the best of the REV.

 

OVERAL:  2.5 out of a Possible 5 Thumbs Up.

BETTER OF WORSE THEN THE REV?:  Better.

 

           

65 Points for this LE of Wenidgo.  He has no team.

 

All of his versions are pretty weak.  I really wish he had a 2 opening damage, because then he’d be pounce material.  I like the 3 clicks of regeneration and many different flurry clicks.  Yet not one of the flurry clicks lands on his blades/claws click.  Battle Fury keeps him from really being good.  Not being carried into battle means he’ll probably take two turns to get out into battle or you’ll have to telekinesis.  I love his long clicks and resiliency and for that we’ll get an extra thumb up.  He has more regeneration and a better opening click then any of the other versions.

 

OVERAL:  3 out of a Possible 5 Thumbs Up.

BETTER OF WORSE THEN THE REV?:  Better.

 

111 Points for this LE of War Machine.  He has no team.

 

All the War Machines are pretty darn good.  The word is consistent attack, damage and defense.  A long range running shot will get you first hit and ranged combat expert will keep his damage high.  He’ll need some help perplexing up damage to start, so In Contact is a must and his defense is outrageously high for his point value.  I really like this figure.  His high damage is a nice touch for the LE, but I think the Veterans always high attack is still a touch more impressive.

 

OVERAL:  4 out of a Possible 5 Thumbs Up.

BETTER OF WORSE THEN THE REV?:  Worse.

 

 

 

“Good, bad, I’m the Guy with the Clix”,

 

Cramcompany.

 

 Questions, comments, ideas or trading heroclix can all be address at thehauntman@hotmail.com

 

 


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