fans! I’m Owlman166, back to
bring you another raving review.
This time, the subject of
this review has been plucked from
relative obscurity. Let’s take a
The Character Description:
“Wheels” here was obviously designed
as a fineness piece. You have to
have a clear strategy in order to
use him effectively. He starts with
a speed of 5, an AV of 11, defense
of 13, and a damage of…0. Yes, 0.
Zilch. Nadda. Zip. (Insert any other
word for zero, here.) On the plus
side, he possesses a 12 range with 3
lightning bolts, MC, Incapacitate,
and the Ult. X-men Team ability.
Comes with a serving of
Leadership, Outwit, and Perplex on
the side; No complaints here…
The Good News is:
Has sky high attack and range value.
One of only 3 standardized based ‘clix
in the game to have a 12 range.
(Graviton and Morgan Le Fay are the
Can Incap or Mind Control
three figures at once. (I’d
love to see the look on your
opponents face as you Incap his
“Warriors three”, rendering
helpless as your heavy hitter
*Evil Grin* Priceless…)
Has Ult. X-men TA. (I seem to be
Opening click can really throw a
wrench into your opponents strategy.
(Ex: Your opponent is fielding HoT
Thor, and WoS Deadpool:
You’re kidding, right? A little bald
guy in a wheelchair?! Seriously??
Well, kick me in the schnitzels and
call me howdydoo!
See, mine Heroclix ally! I shall
fell the villains with mine
Deadpool: Um, my common sense is
tingling. Is it just me,
get the number of the mallet that
Wha…? I just had some uncontrollable
Deadpool: “That one was for the
tacos, ya big palooka! Give me 2
minutes alone with you and an
epilady and I'll show you the
freakin mona lisa!”
The Bad News is:
He has a starting 13 defense. This
means that even bystanders can hit
him most of the time.
damage. Yeah, if you’re the last man
standing, you’re screwed.
If he takes any damage, the next
scene shift will look, as Jeff
Foxworthy so elegantly put it,
“like a pack of dogs on a
three legged cat”. (No offense to
I know this might sound over the
top, but I have to recommend
Fortitude. Either that, or
You really don’t want your
opponent Outwitting your Mastermind,
then one-shotting him for 99 victory
points. Not cool.
The Bottom Line is:
If you’re serious about playing the
professor, you’ll need lots of
Mastermind fodder. (Bystander
tokens, thugs, and even Lockjaw
works well.) Also, have a
decent medic on hand. Taxi him to a
nearby rooftop, and start taking
potshots. In high point games, the
Prof. could even be your bait. Also,
Don’t launch a massive MC attack
unless you’re certain you can heal
Xavier in the exact same turn.
Otherwise, there’ll be hell to pay.
Play him poorly, and you lose 99
victory points. Play him correctly,
(and with a little help from the
dice) and you can transform the
little bald guy in the wheel chair
into the most dangerous threat on
Overall Rating: 4 out of 5. Wheels’
defense is what really keeps him
from a solid 5, in my book. An
overall solid support piece,
Next time: A double review…