Keywords: Black Lantern Corps, Deity
Range: 2 x 1
DIAL & CARD:
Phasing gets him where you want him. Energy
Shield/Deflection + 18 DV is excellent. Outwit nerfs
foes. But the good stuff starts on click 2: "Terror
of a Dark God" gives him 4-range Pulse Wave with
forced knockback. Mind Control is OK if someone
ventures into his tiny 2 range.
Mid-dial, he armors up with Impervious and
Invulnerability. He also starts swinging that scythe
around with Blades/Claws/Fangs, potentially
activating his SP "The Blackest Night", that allows
him to control a KO'd character on their last click
for one last action. Sometimes that's useless, but
hey...you already got the points for the mook!
End-dial, he gets Phasing and Regeneration for a
shot at running and healing.
2 range is pretty awful — especially since it cuts
in half Mind Control's default 4 range that only
activates if the character has ZERO range. He's also
got those soft spots defensive on his front- and
CARDS TO CONSIDER:
AUTOMATIC REGENERATION can get him more easily back
on his harder-shelled clicks. VAMPIRISM has a
similar effect. And don't forget IMMORTAL CONTEMPT
to give him an AV boost against mere mortal foes.
The booby prize of the BB chases, Nekron is an
awkward piece to use. But it's worth it to build a
team around him to potentially use that 2nd SP to
pit your KOs against the still-living members of the
enemy team. 2.5 of 5.