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W-5 Animal Man

DC-75

Reviewed 02.24.2011

Rurouni KJS

 

W-6 SUPERMAN

wing & indomitable symbols

288 points

Team: none

Keywords: White Lantern Corps

Range: 8 x 1

 

DIAL & CARD:

http://www.continuumedia.com/clix_cave/tb2/Unit.cfm?UnitID=75W-6&UnitVersion=1&KeyDisplay=1

 

STRENGTHS:

In addtion to the White Lanterns' common TK: Hypersonic, Indomitable 5 damage. Any questions?

 

OK, OK, I'll go on. Super Strength shows from the Force Blast click to mid-dial. So does his powerful "White Invinciblity" that heals him when he makes his Impervious roll. And he gets HSS back, to boot.

 

That's just WRONG, yo.

 

Force Blast return in, well, force, for the end-dial, along with a couple each of TK and Quake.

 

WEAKNESSES:

His AV, while steady, only breaks 10 once. That's a problem at his point level.

 

CARDS TO CONSIDER:

FORTITUDE if you've got the room. PROTECTED if you don't.

 

IN SUM:

Powerful piece held back by his very-average-for-the-points AV. 4 of 5. 


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