W-3 DONNA TROY
Keywords: Teen Titans,
White Lantern Corps
Range: 8 x 1
DIAL & CARD:
12 Speed Charge,
Telekinesis, 17 DV Invulnerability and Perplex with
3 damage make up a highly effective opening click.
Though she hold onto the latter two powers on click
#2, she swaps the TK for Incap on the Force Blast
click along with a dip in damage (so may as well go
FOR the Incap, right?) before getting Charge back
with Super Strength mid-dial.
Her best power,
though, is "White Prophecy" a SP version of
Probability Control that heals her 1 if any of the
final re-rolled dice is 6. She could potentially
heal on both her and the opponent's turns!
She gets Defend from
mid-life on, so despite her solid 10 AV it may be
best to relegate her to hanging back and shoring up
pals' DVs before her Last White Lantern Click.
That Defend is soft
and not terribly high (16-17 DV) so she could end up
on the last click easily once past her fighting
clicks. Like all other WLs, she's costly for her
CARDS TO CONSIDER:
None that make
Easily one of the most
useful of the WLC due to her good mix of team-player
support and old-fashioned beating power. 3.5 of 5.