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							Sorry it’s been so long, fellow clix’ers, but 
							I’ve been really busy with 2 jobs, college, etc… So 
							today, we are reviewing Radoll… 
							
							Arguably the best tie up piece in the game right 
							now, Ragdoll actually brings multiple strategic and 
							nasty options to the table. The son of the original 
							Ragdoll, enemy of the Flash, Peter Merkel Jr. was 
							not born with triple jointed limbs, unlike the other 
							members of his dysfunctional family. However, over 
							the years, Ragdoll Jr. financed several operations 
							to make him triple jointed, severally scarring his 
							body in the process. Onto the dial… 
							 
							
							
							The Character: 
							
							Ragdoll starts off with a 9 speed w/ Plasticity, 9 
							AV with an Sp, 16 Def. w/ Super Senses (SS) and 2 
							damage with Shape Change. (SC) His SP is called 
							“Won’t let go”, which basically let’s you place 
							Ragdoll adjacent to an opposing character who 
							happened to break away from him this turn, or simply 
							Leaped/HSS speeded away. In other words, he’s goin’ 
							with ya wherever you go!  
							
							Nightcrawler: I’m taking you with me. Ragdoll: I 
							Won’t let go! Nightcraawler: Uh, OK… 
							
							Raggedy Ann here has 5 clicks of life, and the 
							Suicide Squad TA, which can really come in handy on 
							certain occasions. After click 2, he loses SS and 
							gains Combat Reflexes, enabling him an 18 def. up 
							close and personal, where he should be. Ragdoll’s 
							motto is: “I’ll hold him, you hit him!” 
							 
							
							
							Feats? 
							
							 
							
							Entangle: Cost: 8 
							
							Opposing characters attempting to target the 
							character with a close combat attack must roll one 
							six-sided die before making the attack. On a result 
							of 1 or 2, the opposing character cannot attack the 
							character. It is not given an action token, but it 
							cannot be given another action or make another 
							attack that turn. 
							
							  
							
							Entangle is evil on this guy. You have 3 one in 
							three shot’s in avoiding damage. Roll for Entangle: 
							Missed. Roll for SC: Missed again; Roll for SS: YES! 
							Got it! Scene shift: *Opponent tearing his hair out* 
							
							The Secret Six ATA makes Ragdoll even more 
							dangerous, enabling him to “self destruct” if he’s 
							KO’d in close combat. For only 3 points more, 
							Ragdoll becomes a ticking time-bomb… 
							
							
							The Good News is:
							 Incredible 
							tie up piece 
							
							                                   
							Can deal damage if he’s KO’d 
							
							                                   
							Has the Suicide Squad TA 
							
							                                   
							Is only 49 points w/ Secret Six TA 
							
							
							The Bad News is: 
							Has only 5 clicks of health; 
							
							                                   
							Not much wrong with him… 
							
							  
							
							
							Bottom Line is: 
							Ragdoll is the BEST tie up piece in the game right 
							now, with WoS Sandman coming in second. Have some 
							Probability Control/Outwit handy, and you can even 
							tie down a HSS character. Played right, Ragdoll is 
							the key to victory… 
							
							
							Rating: 
							5 out of 5. 
							
							Till’ next time, keep spinnin’ dials, people! 
							 
							
							  
							
							My Signature     
							: KillerSavage: “Professor X will outwit your 
							tea, and Nightcrawler will kidnap your scone.” 
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