Welcome back to Clix of the Day, readers. Somehow I
lost track of these chase figure reviews for months,
forgetting that I had already completed them. So
stick with Pojo for the next couple of weeks as I
finish this look at chase figures!
Keywords: Black Lantern Corps
Range: 8 x 1
DIAL & CARD:
Strong AV, DV and Outwit are dwarfed by his Attack
SP "Drain The Spectrum." He picks one of these
colors: red, orange, yellow, green, light blue or
purple. All enemies with a power of the chosen color
within 8 squares of Black Hand lose -2 to their DV.
He doesn't even have to SEE them.
Mid-dial he gains "Avatar of the Black" for
Penetrating/Psychic Blast and the ability heal any
one ally he can see when a foe is KO'd within 4
squares of him. Given that he's likely got Stealth
at this point, that's a likely proposition.
Late-dial his powers go all-black for Regeneration,
Steal Energy, Stealth and Outwit, making him a tough
He's totally soft, defensively, so that one landed
strike is going to hurt. Zero move and attack is a
problem for his price, too.
CARDS TO CONSIDER:
AUTOMATIC REGENERATION can really keep him going.
OUTSMART is an economical pick to defend his SP that
enemies will try their darnedest to get rid of.
Double-up on his healing opportunities with the
BLACK LANTERN. That, and the YELLOW LANTERN can
really aid him during his "Avatar of the Black"
"Drain The Spectrum" is another one of those
game-bending effects that really force opponents to
entirely change their game plan or pay the price.
That makes Black Hand worth playing even though his
other powers and stats don't quite add up to his
cost. 3.5 of 5.