Shortly after Arkham Asylum's release in late 2008,
parent company Topps closed down WizKids and we fans
thought that was it for HeroClix.
The upside was that a lot of the previously
hard-to-obtain chase figures I've been reviewing
these past months became much less expensive. (In
fact, that's when I wrote the majority of these
reviews. Then I just sat on them for months and
months. Nice, huh? :/ )
Anyway, you can't keep a game as solid — and
profitable — as this down prematurely. NECA snapped
up WizKids and soon after released the
all-but-completed Hammer of Thor set, complete with
two chase figures, including this first one:
Range: 8 x 1
DIAL & CARD:
Running Shot, 11 AV and 4 damage? Yeah, that's good.
Especially backed up by Pulse Wave. He also has a
solid defense in his "Asgardian Crystal" SP that
grants Toughness and, more importantly, immunity to
Quake, Energy Explosion and Running Shot.
In his mid-dial and on, Thorbuster gains a 2nd SP,
"To Fight A God" = Exploit Weakness and a +2 damage
boost against Asgardians and Deity keyword targets.
By this point in his dial, he's down to Energy
Explosion and Force Blast in the attack and speed
slots, respectively. On the back half of his life,
though, he picks up Impervious and Invulnerability
on a DV that never drops below 16. Steal Energy
gives him a shot at staying in the game.
Mere Toughness for defense is an early-dial problem,
given some of the opposition he could face. Not
really as good against non-Asgardian teams.
CARDS TO CONSIDER:
In Golden Age games, NOVA BLAST is tempting given
his awesome numbers top-dial, and he's not left a
cripple after using it. Try using the YELLOW LANTERN
Special Object to give him an AV boost throughout
his very long run of Exploit Weakness — it works if
he's in range even if he's shooting instead of
Thorbuster is a fine piece but not the kind of
game-buster some previous chase pieces have
threatened to be. 4 of 5.